So the new mechanic is "as long as you don't take a crapton of damage, roll 1d20 each round 1-10: bleed, do this 3 times and you die. 9-19: no change. 20: stable, stop rolling".
This looked pretty lethal to me, 20s are rare (5%), 1-10 is common (50%). I figured it would be a lot of deaths.
So I tried it & boy was I wrong.
About 45% of the time a dying character becomes stable on their own (ignoring any ongoing damage, area effects, or monsters screwing with the body).
In fact on average they become stable in just over 3 rounds (like 3.2 rounds). They can never die in less then two rounds, so you can safely leave them there for 2 combat rounds and see if they stabiles slightly faster then average (about 25% of the time they will!)
When death comes it takes just over five rounds on average.
So you are "pretty safe" leaving a buddy on the floor for 3 rounds, and then panicking.
It's kind of intresting how the numbers work out.
Did anyone guess this intuitively?
This looked pretty lethal to me, 20s are rare (5%), 1-10 is common (50%). I figured it would be a lot of deaths.
So I tried it & boy was I wrong.
About 45% of the time a dying character becomes stable on their own (ignoring any ongoing damage, area effects, or monsters screwing with the body).
In fact on average they become stable in just over 3 rounds (like 3.2 rounds). They can never die in less then two rounds, so you can safely leave them there for 2 combat rounds and see if they stabiles slightly faster then average (about 25% of the time they will!)
When death comes it takes just over five rounds on average.
So you are "pretty safe" leaving a buddy on the floor for 3 rounds, and then panicking.
It's kind of intresting how the numbers work out.
Did anyone guess this intuitively?