Rechan said:So, before I read this, anyone want to tell me what's wrong with this article and how it will make the game Not D&D/More like a video game/change for change's sake?
In 4th Edition, we’re doing things a bit different. We’re shifting to a system that assumes a number of monsters equal to the number of characters.
Hostile much?Rechan said:So, before I read this, anyone want to tell me what's wrong with this article and how it will make the game Not D&D/More like a video game/change for change's sake?
I bet a lot of game designers have done this well before DDM was a gleam in Adkinson's (or whoever's) eye.Cam Banks said:Yup. It's just like putting together your own warband in the minis game!
I actually think it's kind of elegant, but I'm pretty sure that's one of the influences.
More like curmudgeon-y.Arnwyn said:Hostile much?
I sure hope they give us this formula for creature creation. As a DM, I like to create monsters, so having a list of 'An AC, HP and special abilities of these designate the monster is this level" would be a real big boon for me.While designating a creature’s level is still an art, designating a creature’s level now has more science behind it. By creating robust progressions of attack bonus, damage, and AC, level has become a much more accurate and robust measure of a monster’s power. This step is critically important, as it now allows us a lot more accuracy in determining the threat an encounter presents.
I like this, but under one caveat.Rather than pick one monster, you now select a group of critters.