El Ravager
First Post
satori01 said:I like per encounter balancing...many people I think are effectively modeling it by having fewer...but more intense combats per 'game day'. Super powerful abilities should still be limited...but spell casters get hit hard by the current system. A race against time scenario has to take into account the need for characters to rest and gain spells.... and punishes the player for using a too powerful spell at the wrong time.
"Gandalf save us from the Balrog!!".
"Sorry mate I used my high level spells against the Orc with class levels....your swords will have to do".
The power level of monsters are not so static anymore...an awakened shrubbery bush in a forest with class levels could be an entirely valid and challenging encounter....let alone Goblins, Orcs, Gnolls etc with class levels.
Sorry to not have finished the thread, but this is exactly why I DON'T like per encounter balance and I LIKE the current system. I like PCs having resources to use, and use up. I like the challenge of the situation of "Oh crap here's a balrog, and Gandalf used his big spells aready! What do we do now?!"
Really, if all these design paradigms seem to mean that the next dnd system won't be used by me. But hey, who knows how it will all be implemented. I'll just wait and see.