Henry said:On the contrary, if clerics received their healing "per encounter" then we could well see some first level characters enter The Dungeon of Doom in the morning, and come out at 8pm that night at 10th character level! If people used to complain about someone unrealistically achieving ten levels in two weeks, I can only imagine the fits received at that kind of paradigm-shift.
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Site-based adventures would have to be radically altered, and encounter-driven adventures, where encounters are sparse, would have to be the norm.
Nonsense. You can do a site-based adventure just fine, it just means you no longer need to stop doing fun stuff so you can do some un-fun stuff (get some shut-eye).
If all of D&D changes to a "per-encounter" basis, XP awards will need to be shifted to "per session" than "per challenge" (say the PC's get 300 xp x level per game session or similar).
Huh?