tleilaxu
First Post
(courtesy Clive Barker)
A Yammering is a minor devil which is assigned to specific individuals in the material plane. The Yammering is bound to the house (or whatever domicile) of the targetted creature. The goal of the Yammering is to drive its victim insane. The Yammering has several constraints to this endevour. It can not actually touch it's mark, nor leave the house, nor injure anyone directly.
Yammering (Baatezu)
Tiny Outsider (Evil, Lawful)
1d8 (5 hp)
Initiative: +0
Speed: 30 ft, 50 ft fly (perfect)
AC: 15 (+2 size, +3 natural)
Attacks: 2 claws +3 melee
Damage: Claw 1d4
Face/Reach: 2.5 ft by 2.5 ft /0
Special Attacks: -
Special Qualities: Damage Reduction 10/+1, SR 10, baatezu qualities, elemental resistance 20/- (all), invisibility, etherealness
Saves: Fort: +2 Ref: +2 Will: +2
Abilities: Str: 10 Dex: 10 Con: 10 Int: 13 Wis: 11 Cha: 10
Skills: Move Silently +4, Hide +1, Sense Motive +4
Feats: Dodge
Invisibility A yammering is always invisible until it has been enslaved. It can become invisible at will
Etherealness A yammering can become ethereal at will
If a Yammering touches the person it is assigned to turn insane, it become a slave of that person (as per being "compacted" with unlimited conditions). The terms of the Yammering's servitude must be outlined immediately.
After a Yammering has driven its first victim over the edge, they advance to 2HD and gain the ability Mage Hand as cast by a 10th level Sorcerer)
After a Yammering has succeeded with its second victim, it gains permenent Nondetection as per the spell and advances to three hit die.
After a Yammering succeeds with its final victim, it advances higher in the devil hierarchy
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 3
Alignment: Always Lawful Evil
Advancement: 2-3 HD (Tiny)
A Yammering is a minor devil which is assigned to specific individuals in the material plane. The Yammering is bound to the house (or whatever domicile) of the targetted creature. The goal of the Yammering is to drive its victim insane. The Yammering has several constraints to this endevour. It can not actually touch it's mark, nor leave the house, nor injure anyone directly.
Yammering (Baatezu)
Tiny Outsider (Evil, Lawful)
1d8 (5 hp)
Initiative: +0
Speed: 30 ft, 50 ft fly (perfect)
AC: 15 (+2 size, +3 natural)
Attacks: 2 claws +3 melee
Damage: Claw 1d4
Face/Reach: 2.5 ft by 2.5 ft /0
Special Attacks: -
Special Qualities: Damage Reduction 10/+1, SR 10, baatezu qualities, elemental resistance 20/- (all), invisibility, etherealness
Saves: Fort: +2 Ref: +2 Will: +2
Abilities: Str: 10 Dex: 10 Con: 10 Int: 13 Wis: 11 Cha: 10
Skills: Move Silently +4, Hide +1, Sense Motive +4
Feats: Dodge
Invisibility A yammering is always invisible until it has been enslaved. It can become invisible at will
Etherealness A yammering can become ethereal at will
If a Yammering touches the person it is assigned to turn insane, it become a slave of that person (as per being "compacted" with unlimited conditions). The terms of the Yammering's servitude must be outlined immediately.
After a Yammering has driven its first victim over the edge, they advance to 2HD and gain the ability Mage Hand as cast by a 10th level Sorcerer)
After a Yammering has succeeded with its second victim, it gains permenent Nondetection as per the spell and advances to three hit die.
After a Yammering succeeds with its final victim, it advances higher in the devil hierarchy
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 3
Alignment: Always Lawful Evil
Advancement: 2-3 HD (Tiny)
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