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<blockquote data-quote="hafrogman" data-source="post: 4478778" data-attributes="member: 8858"><p>renau1g did indeed understand my reasoning.</p><p></p><p>In a single party campaign, items may get traded among characters, to the benefit of the group. But once everyone has a +2 weapon, the +1 sword that the fighter used to use eventually gets filtered out as 1/5th value, as do any other +1 items that show up.</p><p></p><p>In a living game, once I get a +2 sword, I want to sell my +1 sword. If I sell it according to the standard game economy, I get 1/5th the value. If instead I sell it to a lower level character for say, 1/2 value; then he and I have both benefited. I have more money, I'm closer to my +3 sword. He has his +1 sword, and half the gold left over from what he would have spent if he'd bought it in a shop. Now we have two characters that are richer than they should be. Obviously not by much, and its not very important, but magnify it over all the players, over a long period of time and it could become significant.</p><p></p><p>The difference between a living campaign and a standard game is the possibility for regular interaction between characters of differing power levels.</p><p></p><p>Now I will admit that I do not own, and have not read the 4e DMG, so if the item distribution guidelines will prevent this kind of thing from ever being important, then I apologize for bringing it up.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 4478778, member: 8858"] renau1g did indeed understand my reasoning. In a single party campaign, items may get traded among characters, to the benefit of the group. But once everyone has a +2 weapon, the +1 sword that the fighter used to use eventually gets filtered out as 1/5th value, as do any other +1 items that show up. In a living game, once I get a +2 sword, I want to sell my +1 sword. If I sell it according to the standard game economy, I get 1/5th the value. If instead I sell it to a lower level character for say, 1/2 value; then he and I have both benefited. I have more money, I'm closer to my +3 sword. He has his +1 sword, and half the gold left over from what he would have spent if he'd bought it in a shop. Now we have two characters that are richer than they should be. Obviously not by much, and its not very important, but magnify it over all the players, over a long period of time and it could become significant. The difference between a living campaign and a standard game is the possibility for regular interaction between characters of differing power levels. Now I will admit that I do not own, and have not read the 4e DMG, so if the item distribution guidelines will prevent this kind of thing from ever being important, then I apologize for bringing it up. [/QUOTE]
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