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<blockquote data-quote="Voda Vosa" data-source="post: 4478861" data-attributes="member: 51271"><p>hafrogman has a point there, I can't argue that, but I fail to see why that can be a bad thing. I mean, it's like real life, you bought a used up sword, for half price, but it's not shiny and has someone else name on it. If you are fine with that, then you save some coins. </p><p>If trading must be IC there could be not just one player wanting the +1 used sword. That can open the door for some interesting role play situations that are only seen in living worlds. </p><p>A possibloe solution to the enrichment of the players that trade weapons, its a "worn" effect. Let me clarify (Damn english phrases building!). After some time, weapons worn off, and lose some of their attributes. A sword loose it's sharpness and don't deal the same amount of damage a sharpened sword does, for example. </p><p>If after, say two trades, the weapon deteriorates and loose its value, then it exits the system of trade. That would reduce the amount of players that benefit from a single weapon. </p><p>Of course there should be someone tracking all this...</p><p>My head hurts, I'll go to sleep an hour or two... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4478861, member: 51271"] hafrogman has a point there, I can't argue that, but I fail to see why that can be a bad thing. I mean, it's like real life, you bought a used up sword, for half price, but it's not shiny and has someone else name on it. If you are fine with that, then you save some coins. If trading must be IC there could be not just one player wanting the +1 used sword. That can open the door for some interesting role play situations that are only seen in living worlds. A possibloe solution to the enrichment of the players that trade weapons, its a "worn" effect. Let me clarify (Damn english phrases building!). After some time, weapons worn off, and lose some of their attributes. A sword loose it's sharpness and don't deal the same amount of damage a sharpened sword does, for example. If after, say two trades, the weapon deteriorates and loose its value, then it exits the system of trade. That would reduce the amount of players that benefit from a single weapon. Of course there should be someone tracking all this... My head hurts, I'll go to sleep an hour or two... :p [/QUOTE]
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