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<blockquote data-quote="Graf" data-source="post: 4499407" data-attributes="member: 3087"><p><a href="http://www.enworld.org/wiki/index.php/4e:PC:PbP:Graf:Yenha" target="_blank">Playing one too</a>. Are you a teleporter? I'm a teleporter (i.e. assault).</p><p></p><p>At face value it looks extremely good. </p><p></p><ul> <li data-xf-list-type="ul"> No MAD (so you get your primary to 20 easy)</li> <li data-xf-list-type="ul">Target non-AC</li> <li data-xf-list-type="ul"> Defender hit points and AC</li> <li data-xf-list-type="ul"> Large amount of potential mobility (as an assault type anyway)</li> <li data-xf-list-type="ul"> Control powers (at wills!)</li> </ul><p></p><p></p><p>My personal opinion is that the swordmage is supposed to help supplement the average party which is heavily oriented towards strikers.</p><p></p><p>They're striker-ie enough to get strikers to play them. But they offer defender and "control" type functions. In fact I think their at wills are at least equivalent to wizard control. (Lightning Lure is better multi-purpose control really than anything the wizard has)</p><p></p><p>Is there stuff "built in" that addresses it (i.e. lightning lure is ranged, while thunderwave is close)?</p><p></p><p></p><p>[d]--[/d]</p><p></p><p>Before, in 3.5, power level was -basically- DPS (or DPR -> damage per round).</p><p></p><p>In principle in 4e it's more complex. Right? I'm not sure...</p><p></p><p>So I think it's tricky to compare them to fighters. A fighter has +7~9 or so to hit vs AC. A swordmage, generally has +4~5 vs non AC.</p><p></p><p>But combat superiority makes a fighter is a much better defender.</p><p>The swordmage can mitigate damage (if they're Aegis of Warding) or increase the damage load on a marked target (with Aegis of Assault) but they can't "pin" someone.</p><p></p><p>Paladin is a much easier comparison. The Paladin Challenge does damage; the Aegis swordmage power allows them to teleport and do damage. The Aegis teleport requires you to use an immediate interrupt.</p><p></p><p>Paladin has single target vs. AC powers. Swordmage has a mixture.</p><p>The paladin has slightly better defenses (shield for ref, 20 AC without spending any points) but they have serious MAD.</p><p></p><p>The question is, <strong>how different is that from playing a suboptimal race/class combo?</strong> I'm playing an eladrin paladin (a more illfavored combination was probably never seen); but its not like I get some sort of "powerup" to help me.</p><p></p><p>Obviously, being below the curve is not the same as being above the curve (or having a class that redefines the curve).</p><p></p><p>[d]--[/d]</p><p></p><p>I think we need to think a lot about it. </p><p></p><p>Off the cuff I'm inclined to suggest something where people can play a swordmage but with 20~22 attribute points.</p><p></p><p>That'll make min-maxers crazy and but it won't bother people who have more interest in just playing a class with fun powers.</p></blockquote><p></p>
[QUOTE="Graf, post: 4499407, member: 3087"] [URL="http://www.enworld.org/wiki/index.php/4e:PC:PbP:Graf:Yenha"]Playing one too[/URL]. Are you a teleporter? I'm a teleporter (i.e. assault). At face value it looks extremely good. [LIST] [*] No MAD (so you get your primary to 20 easy) [*]Target non-AC [*] Defender hit points and AC [*] Large amount of potential mobility (as an assault type anyway) [*] Control powers (at wills!) [/LIST] My personal opinion is that the swordmage is supposed to help supplement the average party which is heavily oriented towards strikers. They're striker-ie enough to get strikers to play them. But they offer defender and "control" type functions. In fact I think their at wills are at least equivalent to wizard control. (Lightning Lure is better multi-purpose control really than anything the wizard has) Is there stuff "built in" that addresses it (i.e. lightning lure is ranged, while thunderwave is close)? [d]--[/d] Before, in 3.5, power level was -basically- DPS (or DPR -> damage per round). In principle in 4e it's more complex. Right? I'm not sure... So I think it's tricky to compare them to fighters. A fighter has +7~9 or so to hit vs AC. A swordmage, generally has +4~5 vs non AC. But combat superiority makes a fighter is a much better defender. The swordmage can mitigate damage (if they're Aegis of Warding) or increase the damage load on a marked target (with Aegis of Assault) but they can't "pin" someone. Paladin is a much easier comparison. The Paladin Challenge does damage; the Aegis swordmage power allows them to teleport and do damage. The Aegis teleport requires you to use an immediate interrupt. Paladin has single target vs. AC powers. Swordmage has a mixture. The paladin has slightly better defenses (shield for ref, 20 AC without spending any points) but they have serious MAD. The question is, [B]how different is that from playing a suboptimal race/class combo?[/B] I'm playing an eladrin paladin (a more illfavored combination was probably never seen); but its not like I get some sort of "powerup" to help me. Obviously, being below the curve is not the same as being above the curve (or having a class that redefines the curve). [d]--[/d] I think we need to think a lot about it. Off the cuff I'm inclined to suggest something where people can play a swordmage but with 20~22 attribute points. That'll make min-maxers crazy and but it won't bother people who have more interest in just playing a class with fun powers. [/QUOTE]
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