Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KenHood" data-source="post: 4508751" data-attributes="member: 4413"><p>These two elements of Japanese society would probably not occur in a fantasy world with monsters at every corner.</p><p></p><p>The strict caste system (samurai-merchant-peasant) was put in place <em>after</em> Hideyoshi assumed power of the nation. It was a means of suppressing uprisings and preventing someone from doing just what he did (i.e., start out as a peasant (needle peddler) and make his way to the top). During the times of the warring states, there was a great deal of social mobility for someone with the skills or drive. Because of the presence of monsters, dungeons, and so forth, there's always going to be a place for need for strong warrior-types, and they'll always be able to acquire capital (treasure) to provide for jumps from one level of society to the next.</p><p></p><p>The strict honor codes and 'beautiful death' mindset came in times of peace, many years after the country was unified. There was a LOT of warriors roaming about with deadly skills, but no real means to own property and (more importantly) no one to fight. The codes control a significant chunk of the population with the power to band together and take over the country. If they're totally focused on submission to their lords (even to the point of death), they're less likely to make trouble. </p><p></p><p>In the warring states period, samurai were sneaky, double-dealing, and even surrendered in battle, so they could fight another day. The 'never surrender' shido is a romanticization or idealization that appeared in time of peace and became ingrained in the culture. And (to be frank) it's stupid in a time of war, because you've spent a lot of time and resources getting your men trained. They become expendable only in a time of peace.</p><p></p><p>In a fantasy society, you're always going to need that warrior caste. A monster could pop up at any time and start ravaging the countryside. If your fighters have the mindset of dying in an ideal manner...</p><p></p><p>Well, the tarrasque shows up, your warriors know its an unbeatable foe of 'divine' power. What better way to die? The tarrasque goes back to sleep because it can't possibly eat any more warriors, and your country no longer has a defense force. A pack of kobolds show up the next week and take over.</p></blockquote><p></p>
[QUOTE="KenHood, post: 4508751, member: 4413"] These two elements of Japanese society would probably not occur in a fantasy world with monsters at every corner. The strict caste system (samurai-merchant-peasant) was put in place [i]after[/i] Hideyoshi assumed power of the nation. It was a means of suppressing uprisings and preventing someone from doing just what he did (i.e., start out as a peasant (needle peddler) and make his way to the top). During the times of the warring states, there was a great deal of social mobility for someone with the skills or drive. Because of the presence of monsters, dungeons, and so forth, there's always going to be a place for need for strong warrior-types, and they'll always be able to acquire capital (treasure) to provide for jumps from one level of society to the next. The strict honor codes and 'beautiful death' mindset came in times of peace, many years after the country was unified. There was a LOT of warriors roaming about with deadly skills, but no real means to own property and (more importantly) no one to fight. The codes control a significant chunk of the population with the power to band together and take over the country. If they're totally focused on submission to their lords (even to the point of death), they're less likely to make trouble. In the warring states period, samurai were sneaky, double-dealing, and even surrendered in battle, so they could fight another day. The 'never surrender' shido is a romanticization or idealization that appeared in time of peace and became ingrained in the culture. And (to be frank) it's stupid in a time of war, because you've spent a lot of time and resources getting your men trained. They become expendable only in a time of peace. In a fantasy society, you're always going to need that warrior caste. A monster could pop up at any time and start ravaging the countryside. If your fighters have the mindset of dying in an ideal manner... Well, the tarrasque shows up, your warriors know its an unbeatable foe of 'divine' power. What better way to die? The tarrasque goes back to sleep because it can't possibly eat any more warriors, and your country no longer has a defense force. A pack of kobolds show up the next week and take over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Discussion Thread
Top