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<blockquote data-quote="Halford" data-source="post: 4510975" data-attributes="member: 64844"><p>Okay I have nearly completed my next adventure proposal, for a different adventure path that is. I thought I would check for interest before finessing the details...</p><p> </p><p>This adventure, still playing around with names, will involve the PCs entering a cult and trying to esconse themselves in said organizations hierarchy.</p><p> </p><p>Instead of an adventuring party the group would be operating as a cell. This would be based upon my limited understanding of terrorist networks - and of course I would never even remotely condone terrorism, etc., they are merely trying to infiltrate the evil cults ranks.</p><p> </p><p>In other words the group will have the opportunity to act like an evil party most of the time without the guilt...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They will likely need to have at least on, preferably several skilled bluffers.</p><p> </p><p>The group would be sponsored by a patron, for which I am currently considering Daunton's Spymaster - who I would create for the adventure, or Margan Kraith. However, I have a few other ideas I'm playing with. </p><p> </p><p>Its likely lawful characters would be inappropriate. Depending upon the interest generated I may wait for mid december to see if we get extra characters, etc. My preference is for players not in adventures yet though as I'd like as many as possible to get involved.</p></blockquote><p></p>
[QUOTE="Halford, post: 4510975, member: 64844"] Okay I have nearly completed my next adventure proposal, for a different adventure path that is. I thought I would check for interest before finessing the details... This adventure, still playing around with names, will involve the PCs entering a cult and trying to esconse themselves in said organizations hierarchy. Instead of an adventuring party the group would be operating as a cell. This would be based upon my limited understanding of terrorist networks - and of course I would never even remotely condone terrorism, etc., they are merely trying to infiltrate the evil cults ranks. In other words the group will have the opportunity to act like an evil party most of the time without the guilt...;) They will likely need to have at least on, preferably several skilled bluffers. The group would be sponsored by a patron, for which I am currently considering Daunton's Spymaster - who I would create for the adventure, or Margan Kraith. However, I have a few other ideas I'm playing with. Its likely lawful characters would be inappropriate. Depending upon the interest generated I may wait for mid december to see if we get extra characters, etc. My preference is for players not in adventures yet though as I'd like as many as possible to get involved. [/QUOTE]
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