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<blockquote data-quote="covaithe" data-source="post: 4577728" data-attributes="member: 46559"><p>I think there's something about the living world format, as it's evolved here on ENWorld at least, that encourages newcomers more than most PbP venues I've run across. Probably a combination of a number of small factors. Off the top of my head: </p><p></p><p>* we have a group of people, the judges, who have explicitly volunteered to help keep things running smoothly, which includes answering questions and welcoming new people. </p><p>* It's explicitly a community driven thing; newcomers are welcome to make changes to the setting and even the rules</p><p>* instant gratification: we have a very easy mechanism for getting started in character. I suppose technically you don't even need to submit a character just to roleplay in the tavern, though I imagine such a poster would be strongly encouraged to put up a character.</p><p>* here, more players means more friends and more growth to the world. Elsewhere in PbP land, more players can mean more competition for DMs' attention. That's true here too, but to a much more limited extent IMO. Once you get into the tavern, you know that sooner or later you will get into a game. It might not be the first game that comes along, but you'll never have that horrible situation where you put time and effort into a character and the DM picks someone else and that's it, game over. </p><p></p><p></p><p>In other news, I'm trying to work on some things to try to increase the supply of DMs here. My goals are long-term, but it hopefully should have the short term effect of emptying out the tavern a bit, too.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4577728, member: 46559"] I think there's something about the living world format, as it's evolved here on ENWorld at least, that encourages newcomers more than most PbP venues I've run across. Probably a combination of a number of small factors. Off the top of my head: * we have a group of people, the judges, who have explicitly volunteered to help keep things running smoothly, which includes answering questions and welcoming new people. * It's explicitly a community driven thing; newcomers are welcome to make changes to the setting and even the rules * instant gratification: we have a very easy mechanism for getting started in character. I suppose technically you don't even need to submit a character just to roleplay in the tavern, though I imagine such a poster would be strongly encouraged to put up a character. * here, more players means more friends and more growth to the world. Elsewhere in PbP land, more players can mean more competition for DMs' attention. That's true here too, but to a much more limited extent IMO. Once you get into the tavern, you know that sooner or later you will get into a game. It might not be the first game that comes along, but you'll never have that horrible situation where you put time and effort into a character and the DM picks someone else and that's it, game over. In other news, I'm trying to work on some things to try to increase the supply of DMs here. My goals are long-term, but it hopefully should have the short term effect of emptying out the tavern a bit, too. [/QUOTE]
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