Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Atanatotatos" data-source="post: 4607712" data-attributes="member: 46957"><p>Uhm. I don't have enough time to DM an adventure right now, but I'm starting to think about one. Also, if you guys like the idea, I'd like to add a new place in the Shifting Seas that might make it easier for DMs to find a weird place to adventure without having to invent something entirely new or link it to the outside world if they don't have the time.</p><p>It's nothing new or original, I think someone already proposed something similar here too, but I think it's practical and easily usable by different people with no regard for coherence among adventures from different DMs.</p><p></p><p>Basically, a small, small shifting Island has an entrance to a a maze (and here people think "Ugh! Another maze!") that develops underground for an unknown distance, fro many miles on each level. If you remember "The World's Largest Dungeon" you'll see immediately what I mean. An enclosed environment so large that entire sub-cultures of different races have developed. Unknown arcane experiments have created cracks in reality that allowed pieces of varius planes to mix with the "regular" dungeon (and I think this is good at the low levels we're adventuring at, so a DM who wants to play in a piece of Feywild or Elemental chaos doesn't have to justify a plane travel or downgrade the hardness of such an environment). </p><p>If more Dms decide to use this, simply create more hidden accesses, the Maze is so large that multiple parties on the same level might never meet.</p><p>To make things more interesting, a secret organization has secret interests in the place: the Order of the Phoenix. The few that know of its existance have figured out their intention is the "renewal" or "rebirth" of something, but we don't even need to figure out exactly what right now, since it's the kind of thing that could evolve into an overarching threat at higher levels of play. They might have a double facade, offering to hire adventurers to explore newly discovered sections of the Maze, or opposing the ones that disrupt their interests. All in disguise, obviously. Think Dreaming Dark + Lords of Dust, in a way.</p><p></p><p>Now I know this is full of cliches. But it's a comfortable environment to create adventures in, both short and long, and anyway, if cliches have become cliches, there's gotta be some good in them.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4607712, member: 46957"] Uhm. I don't have enough time to DM an adventure right now, but I'm starting to think about one. Also, if you guys like the idea, I'd like to add a new place in the Shifting Seas that might make it easier for DMs to find a weird place to adventure without having to invent something entirely new or link it to the outside world if they don't have the time. It's nothing new or original, I think someone already proposed something similar here too, but I think it's practical and easily usable by different people with no regard for coherence among adventures from different DMs. Basically, a small, small shifting Island has an entrance to a a maze (and here people think "Ugh! Another maze!") that develops underground for an unknown distance, fro many miles on each level. If you remember "The World's Largest Dungeon" you'll see immediately what I mean. An enclosed environment so large that entire sub-cultures of different races have developed. Unknown arcane experiments have created cracks in reality that allowed pieces of varius planes to mix with the "regular" dungeon (and I think this is good at the low levels we're adventuring at, so a DM who wants to play in a piece of Feywild or Elemental chaos doesn't have to justify a plane travel or downgrade the hardness of such an environment). If more Dms decide to use this, simply create more hidden accesses, the Maze is so large that multiple parties on the same level might never meet. To make things more interesting, a secret organization has secret interests in the place: the Order of the Phoenix. The few that know of its existance have figured out their intention is the "renewal" or "rebirth" of something, but we don't even need to figure out exactly what right now, since it's the kind of thing that could evolve into an overarching threat at higher levels of play. They might have a double facade, offering to hire adventurers to explore newly discovered sections of the Maze, or opposing the ones that disrupt their interests. All in disguise, obviously. Think Dreaming Dark + Lords of Dust, in a way. Now I know this is full of cliches. But it's a comfortable environment to create adventures in, both short and long, and anyway, if cliches have become cliches, there's gotta be some good in them. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
New Discussion Thread
Top