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<blockquote data-quote="WEContact" data-source="post: 6217687" data-attributes="member: 69684"><p>Ah, okay. Some things I think I should mention: </p><p>First, Warlocks don't do much damage past level 6 or so (around when the extra damage from Warlock's Curse stops being large enough compared to monster hp to matter) but they make up for it by having a lot of control effects. Unfortunately Wizards already do this a lot better, so Warlocks are only ever mediocre.</p><p>Second, Wizards are primarily Controllers, and don't do good DPS, unlike diablo 3 Wizards- in fact, the D&D class that is most like the diablo 3 wizard is the Sorcerer, but Sorcerers are 2-stat builds and so human sorcerers tend to be bad, since humans only get one stat boost, and Sorcerers lack Intelligence, which it sounds like you want.</p><p>Third, a d10 power doesn't really do any more damage than a d6 power. Damage dice size is pretty meaningless past level 3- what's important is your character's damage modifiers, and how many times you can apply them. Strikers want to be able to deal damage to a target multiple times per round, which is why Rangers are considered the best Strikers.</p><p></p><p>That said, I think this is your best option: Play a Mage, an Essentials Wizard subclass. Either be a Pyromancer or an Evocation Mage, depending on whether you want to specialize in Fire or Lightning/Thunder. Play a human touched by a primordial of either element, but mechanically you should be a Tiefling or Lightningsoul Genasi. There are no rules against reskinning game elements, as long as you do so in a way that makes sense- reskinning a halfling as a half-giant would be a really bad idea, for example. Tieflings and Genasi both have <a href="http://community.wizards.com/content/forum-topic/2584951" target="_blank">racial feats that increase their accuracy and damage with elemental attacks</a>, which these builds need to do enough damage to fill the Striker role in a party. (They also need careful magic item selection- read that thread carefully to scrounge every damage bonus you can. Monster HP increases much faster than Striker damage unless you put a lot of work into keeping your damage on par.)</p><p></p><p>You'll be INT primary, (CHA secondary if you go Tiefling+Fire, STR secondary if you go Genasi+Lightning) with cool element-based spells, and you can MC Warlock if you want, there are some good feats you can unlock by doing so, especially if you're playing the Fire build.</p></blockquote><p></p>
[QUOTE="WEContact, post: 6217687, member: 69684"] Ah, okay. Some things I think I should mention: First, Warlocks don't do much damage past level 6 or so (around when the extra damage from Warlock's Curse stops being large enough compared to monster hp to matter) but they make up for it by having a lot of control effects. Unfortunately Wizards already do this a lot better, so Warlocks are only ever mediocre. Second, Wizards are primarily Controllers, and don't do good DPS, unlike diablo 3 Wizards- in fact, the D&D class that is most like the diablo 3 wizard is the Sorcerer, but Sorcerers are 2-stat builds and so human sorcerers tend to be bad, since humans only get one stat boost, and Sorcerers lack Intelligence, which it sounds like you want. Third, a d10 power doesn't really do any more damage than a d6 power. Damage dice size is pretty meaningless past level 3- what's important is your character's damage modifiers, and how many times you can apply them. Strikers want to be able to deal damage to a target multiple times per round, which is why Rangers are considered the best Strikers. That said, I think this is your best option: Play a Mage, an Essentials Wizard subclass. Either be a Pyromancer or an Evocation Mage, depending on whether you want to specialize in Fire or Lightning/Thunder. Play a human touched by a primordial of either element, but mechanically you should be a Tiefling or Lightningsoul Genasi. There are no rules against reskinning game elements, as long as you do so in a way that makes sense- reskinning a halfling as a half-giant would be a really bad idea, for example. Tieflings and Genasi both have [URL="http://community.wizards.com/content/forum-topic/2584951"]racial feats that increase their accuracy and damage with elemental attacks[/URL], which these builds need to do enough damage to fill the Striker role in a party. (They also need careful magic item selection- read that thread carefully to scrounge every damage bonus you can. Monster HP increases much faster than Striker damage unless you put a lot of work into keeping your damage on par.) You'll be INT primary, (CHA secondary if you go Tiefling+Fire, STR secondary if you go Genasi+Lightning) with cool element-based spells, and you can MC Warlock if you want, there are some good feats you can unlock by doing so, especially if you're playing the Fire build. [/QUOTE]
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