Brentheizer
First Post
I've created an item that will be fairly important to the plot of my campaign and world.
However, I'm a new DM and I don;t really have much experience creating items.
The item is unique and legendary. I tried to make it so that it is hard to learn how to use, but once learned can be quite powerful.
If some experienced players/dm's could have a look at it and tell me if it's; overpowered, underpowered, too complicated, broken, missing details, etc... I would be grateful.
Book of Infinite Spells:
However, I'm a new DM and I don;t really have much experience creating items.
The item is unique and legendary. I tried to make it so that it is hard to learn how to use, but once learned can be quite powerful.
If some experienced players/dm's could have a look at it and tell me if it's; overpowered, underpowered, too complicated, broken, missing details, etc... I would be grateful.
Book of Infinite Spells:
Code:
[COLOR=#000000][FONT=Roboto]Before learning about the book's indexing system (story/lore related):[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Roboto]Pages appear fractured. like tiny glass shards.
Any text/symbols appear blurred as if out of focus.
No real information can be gleaned from the book unless a true page has been found.[/FONT][/COLOR][/INDENT]
[COLOR=#000000][FONT=Roboto]After learning about the book's indexing system:[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Roboto]A character can spend time to study the book, to memorise its indexing pattern. Making an arcana check for every 8 hours spent studying.
DC starts at 35 and goes down by 2 for every check made (DC cannot be shared between characters).[/FONT][/COLOR][/INDENT]
[COLOR=#000000][FONT=Roboto]
[LIST]
[*]You must have memorised the indexing pattern to be able to use this book. (see above)
[*]Has 1 charge
[*]Automatically gains 1 charge after a fortnight if it has 0 charges.
[*]Once after a long rest, any one character with knowledge of the indexing pattern can make a Arcana check DC 15. Success grants the book 1 charge.
[*]1 charge can be used to cast any spell of a spell level equal to or lower than the casting character's highest spell slot (max lvl 7).
[*]Characters that do not have magical knowledge or abilities (characters without spell slots) can only cast cantrips from this book.
[*]Casting a spell out of this book always takes 1 action or more. You cannot use a bonus action or reaction to cast a spell from the book.
[*]M, V, S; rules still apply as stated by the spell.
[*]After casting a spell from this book roll a d20. When the roll is higher than your character level minus the level of the spell, roll on the sorcerer's Wild Magic Surge table. on a 20 roll twice and use either result.
[*]Spells from this book do not count as scrolls and they cannot be inscribed into a spellbook.
[/LIST]
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