TartarSauce
First Post
Hello all,
So I was at the game store with my son (9 years old) a few weeks ago and he was intrigued by some of the D&D products on display, so we decided to dive in and give it a try. We bought the Player's Handbook - it seemed like the place to start.
Anyway, now we are playing along with my wife - she has a druid and he has a ranger. I've recently created a rogue to join them for fights and stuff when they need a bit more muscle. In the story I'm running for them, they have retrofitted an ice cream truck with a rocket engine and are exploring a chain of small planets, hoping to eventually rescue a princess from the clutches of the evil empire. My son's character is an expert shot and defends himself with his Imperial Blaster and Nighthawk Pistol, but also can't resist the chance to bonk sharks on the head with his mace. He also has a pet anaconda that attempts to choke out his adversaries. My wife's character simply sets everything on fire with her spells. I've tended to play up the combat sequences as slapstick, frequently having the bad guys have coconuts fall on their heads or slip and fall. It's a good time.
My question is this: when they decide they are ready to play, I have to spend an hour or two coming up with a story idea, developing some bad guys for them to fight, and have a good idea of a puzzle or problem that they'll need to solve using their wits. It's a creative pressure. I've looked into some of the pre-created "adventures" and storylines that are for sale, and frankly I find them a bit too dark and gritty for my taste. (As you might tell from the previous paragraph, I prefer a more pulpy and comic storyline). Does anyone have a suggestion as to where I could find some easily-adaptable stories with the right tone that I could use with little prep time?
TLDR: We are having a great time, but I am under pressure to create good storylines and am looking for some shortcuts.
Thanks!
So I was at the game store with my son (9 years old) a few weeks ago and he was intrigued by some of the D&D products on display, so we decided to dive in and give it a try. We bought the Player's Handbook - it seemed like the place to start.
Anyway, now we are playing along with my wife - she has a druid and he has a ranger. I've recently created a rogue to join them for fights and stuff when they need a bit more muscle. In the story I'm running for them, they have retrofitted an ice cream truck with a rocket engine and are exploring a chain of small planets, hoping to eventually rescue a princess from the clutches of the evil empire. My son's character is an expert shot and defends himself with his Imperial Blaster and Nighthawk Pistol, but also can't resist the chance to bonk sharks on the head with his mace. He also has a pet anaconda that attempts to choke out his adversaries. My wife's character simply sets everything on fire with her spells. I've tended to play up the combat sequences as slapstick, frequently having the bad guys have coconuts fall on their heads or slip and fall. It's a good time.
My question is this: when they decide they are ready to play, I have to spend an hour or two coming up with a story idea, developing some bad guys for them to fight, and have a good idea of a puzzle or problem that they'll need to solve using their wits. It's a creative pressure. I've looked into some of the pre-created "adventures" and storylines that are for sale, and frankly I find them a bit too dark and gritty for my taste. (As you might tell from the previous paragraph, I prefer a more pulpy and comic storyline). Does anyone have a suggestion as to where I could find some easily-adaptable stories with the right tone that I could use with little prep time?
TLDR: We are having a great time, but I am under pressure to create good storylines and am looking for some shortcuts.
Thanks!
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