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New DMG Encounter Building Math vs 2014
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<blockquote data-quote="UngeheuerLich" data-source="post: 9498625" data-attributes="member: 59057"><p>You are correct. But having 2 encounters in a row was never correctly acknowledged. </p><p></p><p>1 CR 2, short rest 1 CR2 was also easier than two 1CR2 back to back. </p><p></p><p>Also you miss that if both CR 2's are fought at the same time, area of effect abilities become twice as effective. </p><p></p><p>It seems that optimizer's hate for area damage favours the old multiplier rule. </p><p></p><p>As soon as area damage is there, many low CR monsters are easier to beat than a single one.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9498625, member: 59057"] You are correct. But having 2 encounters in a row was never correctly acknowledged. 1 CR 2, short rest 1 CR2 was also easier than two 1CR2 back to back. Also you miss that if both CR 2's are fought at the same time, area of effect abilities become twice as effective. It seems that optimizer's hate for area damage favours the old multiplier rule. As soon as area damage is there, many low CR monsters are easier to beat than a single one. [/QUOTE]
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New DMG Encounter Building Math vs 2014
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