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New DMG Encounter Building Math vs 2014
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<blockquote data-quote="tomedunn" data-source="post: 9500941" data-attributes="member: 7040979"><p>Based on the <a href="https://tomedunn.github.io/the-finished-book/theory/xgte-encounter-building/" target="_blank">analysis</a> I did last year of the XGtE encounter building rules, the 2024 encounter building rules are effectively the same as the XGtE rules for multiple monsters but with double the number of monsters per PC.</p><p></p><p>The XGtE encounter building rules for multiple monsters are based on the same math as the 2014 DMG rules. They don't appear to use an encounter XP multiplier, but what they really do is bake in a default XP multiplier of 2 into the calculation, i.e., the value you'd get for four monsters vs four PCs. This effectively re-centers the 2014 DMG math around one monster per PC and minimizes the relative error of not adjusting the XP multiplier to account for the number of PCs and monsters in the encounter.</p><p></p><p>Translating this into how the 2014 DMG encounter building rules work, assuming the XP multiplier is always 2 equivalent to cutting the PCs' XP thresholds in half and then not applying any sort of encounter multiplier. Since the 2024 DMG XP budgets are mostly the same as the 2014 XP thresholds, this means the number of monsters generated by the 2024 DMG rules will be roughly double those generated by the XGtE rules.</p></blockquote><p></p>
[QUOTE="tomedunn, post: 9500941, member: 7040979"] Based on the [URL='https://tomedunn.github.io/the-finished-book/theory/xgte-encounter-building/']analysis[/URL] I did last year of the XGtE encounter building rules, the 2024 encounter building rules are effectively the same as the XGtE rules for multiple monsters but with double the number of monsters per PC. The XGtE encounter building rules for multiple monsters are based on the same math as the 2014 DMG rules. They don't appear to use an encounter XP multiplier, but what they really do is bake in a default XP multiplier of 2 into the calculation, i.e., the value you'd get for four monsters vs four PCs. This effectively re-centers the 2014 DMG math around one monster per PC and minimizes the relative error of not adjusting the XP multiplier to account for the number of PCs and monsters in the encounter. Translating this into how the 2014 DMG encounter building rules work, assuming the XP multiplier is always 2 equivalent to cutting the PCs' XP thresholds in half and then not applying any sort of encounter multiplier. Since the 2024 DMG XP budgets are mostly the same as the 2014 XP thresholds, this means the number of monsters generated by the 2024 DMG rules will be roughly double those generated by the XGtE rules. [/QUOTE]
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