TwinBahamut said:However, I would prefer it if they just called the new Archons by the old name Elementals... Rather than leave elementals boring, only useful as the raw material for the cool creatures, I would have preferred Fire Archons to be just Fire Elementals or something. My biggest problem is that I wish more was done with Elementals, and they got rid of the nonsensical "faceless being made wholly of one element, all the same" issue. They really didn't fix anything.
I also admit to just liking the names Trumpet Archon and Tome Archon (which should have matching Sword, Staff, Orb, etc Archons). I prefer that design scheme to the Planetar/Solar scheme you see with Angels.
This is not an unexcellent idea. Archon is a flexible word; I'm perfectly comfortable with having two disparate groups rally under its banner. It means the "vaguely menacing beings from the Elemental Chaos" and the "eldritch-but-benevolent beings that back the flow of magic". Sort of (mostly)-Good-aligned Magic Elementals.
I think a similar take on Guardinals as has been thrown around -- spirit guides -- could be mucho nifty. Throw the lantern and hound archons over to that side of the fence, and there's a pretty nifty outsider split that totally is justified in 4e: The daevic and planetary angels, the eldritch-but-benevolent-towards-seekers-of-knowledge Mystical Archons, and the feral-but-benevolent-towards-spritually-aware Guardianals.
Want to have the groups look the way they used to? Give them a reason to cohabit. Hound archons and lantern archons, being drawn to the spirits of certain kinds of seekers of knowledge (mundane, rote thinkers like many scholars/general wild spirits of intellect?) often work with and identify themselves with Mystic Archons.
Voila.