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New Drow cultures coming in Starlight Enclave, the Lorendrow and the Aevendrow
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<blockquote data-quote="Marandahir" data-source="post: 8297285" data-attributes="member: 6803643"><p>That's a pretty cool way of approaching it.</p><p></p><p>I DO think that some sort of guidelines of suggested ability scores for the more classic of lineages is important, though. Sure, for something like Dhampir or Hexblood or Reborn where your dominant lineage features are not directly related to your parentage and ancestry, then sure, no need to provide ability score guidance. But saying that in general, Elves are dextrous and dwarves are have high constitutions is helpful guidance for a new player. </p><p></p><p>I'm happy that Tasha's broke open the bottle of ability score swapping (though I think it needs refining; Mountain Dwarves and Half-Elves were designed around additional ability score bonuses and fewer other lineage features); I just want to make sure that we don't sacrifice ease of entry in the name of adding dials to the game. </p><p></p><p>There should always be a "basic" suggested option so that people can just plug and play. This should offer no mechanical benefits (like 3e favoured classes did) over other choices, just a way to jump in and play with the archetype without having to think too hard about the permutations of said archetypes. And then in a home campaign story bible you can create alternate base assumptions and hand them to your players at Session 0.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8297285, member: 6803643"] That's a pretty cool way of approaching it. I DO think that some sort of guidelines of suggested ability scores for the more classic of lineages is important, though. Sure, for something like Dhampir or Hexblood or Reborn where your dominant lineage features are not directly related to your parentage and ancestry, then sure, no need to provide ability score guidance. But saying that in general, Elves are dextrous and dwarves are have high constitutions is helpful guidance for a new player. I'm happy that Tasha's broke open the bottle of ability score swapping (though I think it needs refining; Mountain Dwarves and Half-Elves were designed around additional ability score bonuses and fewer other lineage features); I just want to make sure that we don't sacrifice ease of entry in the name of adding dials to the game. There should always be a "basic" suggested option so that people can just plug and play. This should offer no mechanical benefits (like 3e favoured classes did) over other choices, just a way to jump in and play with the archetype without having to think too hard about the permutations of said archetypes. And then in a home campaign story bible you can create alternate base assumptions and hand them to your players at Session 0. [/QUOTE]
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