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New Drow cultures coming in Starlight Enclave, the Lorendrow and the Aevendrow
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<blockquote data-quote="Hexmage-EN" data-source="post: 8373658" data-attributes="member: 79428"><p>Since I brought it up twice in the previous post, I should address the idea of an evil culture largely made-up of one people group trying to essentially use prejudice against them to make the outside world too hostile for objectors to leave.</p><p></p><p>"Oh, you don't want to worship Lolth/Gruumsh and want to leave? Where are you going to go? The other peoples you would desert us to live with will always look at you with suspicion and fear, never knowing if you can be trusted or if you're secretly a follower of our deity preparing to strike at them. Lolth/Gruumsh teaches us that the other peoples of the world are our enemies, and they have made sure we will never be accepted by them. This is where you belong. Submit to our deity's will and do as they would command us."</p><p></p><p>It totally seems like something evil organizations would do. It sounds realistic. In fact, it even has recent historical precedent:</p><p></p><p></p><p>With this in mind, even though it's realistic for evil organizations to act this way, D&D is supposed to be a fun fantasy game. For many, having Lolthite drow civilization or Gruumshite orc civilization using tactics similar to those ISIL did is too real and too uncomfortable. I do think this could be mitigated by diversifying the followers of Lolth and Gruumsh beyond just drow and orcs, while also making good drow and orc societies more common.</p><p></p><p>I think Critical Role made a good choice by having the drow of the Exandria setting largely be non-Lolthites who oppose the Spider Queen and want to help the drow of Lolthite society escape the evil goddess' influence (I could even see the Spider Queen of that setting eventually becoming divorced from the drow, instead taking followers wherever she can get them). I guess the Forgotten Realms is trying to do that with the aevendrow and lorendrow, but it seems like a clumsier execution. Plus, Wildemount is new, whereas the Forgotten Realms has decades of history that did not include the aevendrow and lorendrow.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8373658, member: 79428"] Since I brought it up twice in the previous post, I should address the idea of an evil culture largely made-up of one people group trying to essentially use prejudice against them to make the outside world too hostile for objectors to leave. "Oh, you don't want to worship Lolth/Gruumsh and want to leave? Where are you going to go? The other peoples you would desert us to live with will always look at you with suspicion and fear, never knowing if you can be trusted or if you're secretly a follower of our deity preparing to strike at them. Lolth/Gruumsh teaches us that the other peoples of the world are our enemies, and they have made sure we will never be accepted by them. This is where you belong. Submit to our deity's will and do as they would command us." It totally seems like something evil organizations would do. It sounds realistic. In fact, it even has recent historical precedent: With this in mind, even though it's realistic for evil organizations to act this way, D&D is supposed to be a fun fantasy game. For many, having Lolthite drow civilization or Gruumshite orc civilization using tactics similar to those ISIL did is too real and too uncomfortable. I do think this could be mitigated by diversifying the followers of Lolth and Gruumsh beyond just drow and orcs, while also making good drow and orc societies more common. I think Critical Role made a good choice by having the drow of the Exandria setting largely be non-Lolthites who oppose the Spider Queen and want to help the drow of Lolthite society escape the evil goddess' influence (I could even see the Spider Queen of that setting eventually becoming divorced from the drow, instead taking followers wherever she can get them). I guess the Forgotten Realms is trying to do that with the aevendrow and lorendrow, but it seems like a clumsier execution. Plus, Wildemount is new, whereas the Forgotten Realms has decades of history that did not include the aevendrow and lorendrow. [/QUOTE]
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