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<blockquote data-quote="Jfdlsjfd" data-source="post: 8374366" data-attributes="member: 42856"><p>Thanks. My exposure to superhero genre is very limited, mostly to a few films and I was actually thinking of the Endgame Avengers or Dr Strange.</p><p></p><p></p><p></p><p>You don't need alignement to be evil. Playing the lottery thinking that the odd are in your favour is wrong, but not evil. Planning to kill half the population to solve <em>any </em>problem -- even if it is with good intentions, like stopping climate change -- is morally reprehensible (and might even not be wrong): evil doesn't need to be on a character sheet to exist, as evidenced by the word predating D&D. The only difference between D&D evil and real-life evil is that D&D evil tries to be objective (with definitions eminently debatable) while real-life, dictionnary-defined evil is depending on social values, so nobody thinks of himself as evil, even Nazi Germany concentration camp personel who thought themselves as just doing their job, after all. But rationalizing their acts didn't make them less morally reprehensible.</p><p></p><p></p><p></p><p>I don't agree. Heroes don't oppose someone who is wrong, not in the D&D usual way of action. If you think the Brexit deal was wrong, you set up talks to resolve the situation, you don't send heroes to defeat either the English Prime Minister or the President of the EU commission and their supporters (depending on whose side you think is wrong). If you think postponing the age of legal retirement is wrong, you don't send heroes, at most you set up protests. Heroes, people who are ready to commit one of the most morally reprehensible thing in existence, <em>killing sentient beings</em>, for their cause, must not fight something that is simply wrong. They must fight something that is so morally heinous that it justifies getting into a fight. Usually because the other side is morally reprehensible to the extreme, and not simply slightly morally wrong like a tax evading company (killing half the population or trying to pull a whole city into another plane...) and it's humanitary to intervene the way D&D parties do. If the villain of the day is wrong and not evil, you don't need D&D heroes.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8374366, member: 42856"] Thanks. My exposure to superhero genre is very limited, mostly to a few films and I was actually thinking of the Endgame Avengers or Dr Strange. You don't need alignement to be evil. Playing the lottery thinking that the odd are in your favour is wrong, but not evil. Planning to kill half the population to solve [I]any [/I]problem -- even if it is with good intentions, like stopping climate change -- is morally reprehensible (and might even not be wrong): evil doesn't need to be on a character sheet to exist, as evidenced by the word predating D&D. The only difference between D&D evil and real-life evil is that D&D evil tries to be objective (with definitions eminently debatable) while real-life, dictionnary-defined evil is depending on social values, so nobody thinks of himself as evil, even Nazi Germany concentration camp personel who thought themselves as just doing their job, after all. But rationalizing their acts didn't make them less morally reprehensible. I don't agree. Heroes don't oppose someone who is wrong, not in the D&D usual way of action. If you think the Brexit deal was wrong, you set up talks to resolve the situation, you don't send heroes to defeat either the English Prime Minister or the President of the EU commission and their supporters (depending on whose side you think is wrong). If you think postponing the age of legal retirement is wrong, you don't send heroes, at most you set up protests. Heroes, people who are ready to commit one of the most morally reprehensible thing in existence, [I]killing sentient beings[/I], for their cause, must not fight something that is simply wrong. They must fight something that is so morally heinous that it justifies getting into a fight. Usually because the other side is morally reprehensible to the extreme, and not simply slightly morally wrong like a tax evading company (killing half the population or trying to pull a whole city into another plane...) and it's humanitary to intervene the way D&D parties do. If the villain of the day is wrong and not evil, you don't need D&D heroes. [/QUOTE]
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