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Very large and juicy adventure... Skimming it reveals a number of annoying points though...

"The PC isn't frightened until..." Saying how the PCs should react isn't a good idea.

"Allow the PCs to react as they like." Implying that you shouldn't normally?

"Allow the PCs to take charge of the situation" Again, assuming the PCs do.

"When they agree" ... Okay, I understand. It's an adventure. You have to assume it takes place, or there's no adventure. But it doesn't have to be written so annoyingly.

"The figures that dropped were past victims..." This is in the text that you read to the players. Why are we telling them this? Just describe what they are, not tell them about history.

Pretty superficial look at what's there though.
 

Please please why do they have to keep using the delve format?

It's even worse now that we've had a taste of a wotc adventure that had sensible layout.
 

Please please why do they have to keep using the delve format?

Agreed. I've never liked it. Even if it did save time during the game (which I'm not absolutely sure of) it certainly makes it harder to read before the game. The maps are looking quite nice though.
 

What's worse is that the author introduces us to a new language: Far Speech. I believe he meant it to be Deep Speech (a language spoken by foulspawn in the MM), but the term 'Far Speech' appears multiple times in the adventure. Kind of sloppy.

Kind of annoying, but still its free D&D material (for now).

Overall, it looked like it gave some cool ideas for 4e style traps and hazard encounters.

I also loathe the Delve format. Its especially hard to use in digital format!

C.I.D.
 

What's worse is that the author introduces us to a new language: Far Speech. I believe he meant it to be Deep Speech (a language spoken by foulspawn in the MM), but the term 'Far Speech' appears multiple times in the adventure. Kind of sloppy.
I suppose that's been the official name of the language at the time the adventure was written. All of the 4E adventures/articles had several things that don't match the printed rules.

Skimming over the adventure I quite liked it. I was again reminded of the advantages of the new monster design philosophy: Basically, you'll never have to use any monster stat-block as written in the MM. You can (and probably should) customize them to be exactly what you imagine them to be for your adventure.
 

I suppose that's been the official name of the language at the time the adventure was written. All of the 4E adventures/articles had several things that don't match the printed rules./QUOTE]

Another great use of the digital medium - keeping an outdated editing schedule so you can't FIX things like this. I'd understand this problem if it were a printed magazine, but it's not excuseable when posted online. They could have edited this anytime in the past few months, after the rules were locked down for sending to the printers for the core books.
 

I suppose that's been the official name of the language at the time the adventure was written. All of the 4E adventures/articles had several things that don't match the printed rules.

Another great use of the digital medium - keeping an outdated editing schedule so you can't FIX things like this. I'd understand this problem if it were a printed magazine, but it's not excuseable when posted online. They could have edited this anytime in the past few months, after the rules were locked down for sending to the printers for the core books.

Not if the people are busy editing the new stories for the next magazine. There is a point where you can't go back, even in online magazines. I think they should devote a few more resources to keep things up-to-date, but it might be a transitional thing only anway - the final rules are out, after all. There can't be much in the pipeline now still based entirely on unfinished rules.
 

I am glad to get new free adventures from WOTC, but I was a little disappointed that it wasn't for 1st or 2nd level PCs. Right now I am in desperate need of LOW level adventures. I have at least two or three sets of players that want to play 4E, and I want to run different pre-made 4E adventures for each of them, so that there can be some cross over by one or more players between groups without having a player playing the same adventure in more than one game.
 

I am glad to get new free adventures from WOTC, but I was a little disappointed that it wasn't for 1st or 2nd level PCs. Right now I am in desperate need of LOW level adventures. I have at least two or three sets of players that want to play 4E, and I want to run different pre-made 4E adventures for each of them, so that there can be some cross over by one or more players between groups without having a player playing the same adventure in more than one game.

Next Dungeon should start the promised new Adventure Path. Well, together with KotS that gives you 2 adventures... Not enough yet... Need more adventures...
 

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