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New Errata & Advice For D&D Issued
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<blockquote data-quote="Bacon Bits" data-source="post: 8100527" data-attributes="member: 6777737"><p>Don't mind the errata at all, but half the new rulings still drive me nuts.</p><p></p><p>[EXCERPT]<strong>Which action is used to activate a Spell-Storing Item?</strong> Activating a Spell-Storing Item uses the Use an Object action.</p><p>[/EXCERPT]</p><p></p><p>Allowing use of Fast Hands is weird.</p><p></p><p>[EXCERPT]<strong>Can a paladin use Divine Smite when they hit using an unarmed strike? </strong>No. Divine Smite requires a melee attack using a weapon. The rules don’t consider unarmed strikes to be weapons.</p><p>[/EXCERPT]</p><p></p><p>[EXCERPT]<strong>Are natural weapons considered weapons?</strong> Things designated as weapons by the rules, including natural weapons, are indeed weapons. In contrast, unarmed strikes are not weapons. They are something you do with an unarmed part of your body.</p><p>[/EXCERPT]</p><p></p><p>I mean, at least it's consistent with the dumbness of this distinction, but at least it closes the terrifying loophole of a Paladin with <em>magic weapon</em> cast on fists, which has dominated play since 2014.</p><p></p><p>[EXCERPT]<strong>Can I make an attack with one weapon, then draw a second weapon with my other hand and qualify to use two-weapon fighting?</strong> To use the two-weapon fighting bonus action (PH, 195), you must have both weapons in hand when you make the first attack. If you’re instead fighting with two or more weapons as part of the Extra Attack feature, the rule for the two-weapon fighting bonus action doesn’t apply. The rule for that bonus action applies only to itself, not to any other use of two or more weapons in the game.</p><p>[/EXCERPT]</p><p></p><p>Yeah, here's another useful line to draw. Gotta stop those people abusing Dueling style, I suppose?</p><p></p><p>[EXCERPT]<strong>When you dismiss the familiar you conjure with the find familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it?</strong> No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This intent will be reflected in future printings of the Player’s Handbook.</p><p>[/EXCERPT]</p><p></p><p>Why does this require a Sage Advice answer? Was this a major problem? Am I insane to think that this is the exact kind of thing that the DM and not WotC should answer?</p><p></p><p>[EXCERPT]</p><p><strong>Misty step doesn’t say the caster can bring worn or carried equipment with them. Are they intended to leave everything, including their clothes, behind?</strong> No, the caster’s worn and carried equipment are intended to go with them.</p><p></p><p> Some teleportation effects do specify that you teleport with your gear; such specification is an example of a rule being needlessly fastidious, since no teleportation effect in the game assumes that you teleport without your clothes, just as the general movement rules don’t assume that you drop everything when you walk.</p><p>[/EXCERPT]</p><p></p><p>See, you can be reasonable. I honestly just don't understand.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8100527, member: 6777737"] Don't mind the errata at all, but half the new rulings still drive me nuts. [EXCERPT][B]Which action is used to activate a Spell-Storing Item?[/B] Activating a Spell-Storing Item uses the Use an Object action. [/EXCERPT] Allowing use of Fast Hands is weird. [EXCERPT][B]Can a paladin use Divine Smite when they hit using an unarmed strike? [/B]No. Divine Smite requires a melee attack using a weapon. The rules don’t consider unarmed strikes to be weapons. [/EXCERPT] [EXCERPT][B]Are natural weapons considered weapons?[/B] Things designated as weapons by the rules, including natural weapons, are indeed weapons. In contrast, unarmed strikes are not weapons. They are something you do with an unarmed part of your body. [/EXCERPT] I mean, at least it's consistent with the dumbness of this distinction, but at least it closes the terrifying loophole of a Paladin with [I]magic weapon[/I] cast on fists, which has dominated play since 2014. [EXCERPT][B]Can I make an attack with one weapon, then draw a second weapon with my other hand and qualify to use two-weapon fighting?[/B] To use the two-weapon fighting bonus action (PH, 195), you must have both weapons in hand when you make the first attack. If you’re instead fighting with two or more weapons as part of the Extra Attack feature, the rule for the two-weapon fighting bonus action doesn’t apply. The rule for that bonus action applies only to itself, not to any other use of two or more weapons in the game. [/EXCERPT] Yeah, here's another useful line to draw. Gotta stop those people abusing Dueling style, I suppose? [EXCERPT][B]When you dismiss the familiar you conjure with the find familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it?[/B] No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This intent will be reflected in future printings of the Player’s Handbook. [/EXCERPT] Why does this require a Sage Advice answer? Was this a major problem? Am I insane to think that this is the exact kind of thing that the DM and not WotC should answer? [EXCERPT] [B]Misty step doesn’t say the caster can bring worn or carried equipment with them. Are they intended to leave everything, including their clothes, behind?[/B] No, the caster’s worn and carried equipment are intended to go with them. Some teleportation effects do specify that you teleport with your gear; such specification is an example of a rule being needlessly fastidious, since no teleportation effect in the game assumes that you teleport without your clothes, just as the general movement rules don’t assume that you drop everything when you walk. [/EXCERPT] See, you can be reasonable. I honestly just don't understand. [/QUOTE]
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