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<blockquote data-quote="BB Shockwave" data-source="post: 8101522" data-attributes="member: 6799257"><p>All this mess around unarmed strikes... Maybe we should just go back to the rules where only monks and specialist fighter subclasses could use them? I mean generally you would not want to use such a weak attack anyway, unless you are stripped of your weapons. Monstrous races still have their bites and such as a secondary/multiattack but that was never intended to be a primary attack.</p><p></p><p>So Kobolds do not get a strength penalty anymore? That is kinda ridiculous. Imagine a Kobold with 18/00 (well, I still prefer AD&D stats) in full plate with a giant two handed axe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The whole point of playing a Kobold is that they are at the bottom of the food chain, they are weak and hence have to use teamwork and their wits and cleverness to stay alive. To be frank, I was equally not liking how Halflings get no strength penalties either.</p><p>And if Orcs had no intelligence penalty... that'd mean Orcs are as smart as humans, and should have long ago conquered half of Faerun. Especially if they had wizards. These changes really play havoc on the lore, too. This whole "everyone is equal" thing, as we have seen in Ray Bradbury's Harrisson Bergeron, does not end well.</p></blockquote><p></p>
[QUOTE="BB Shockwave, post: 8101522, member: 6799257"] All this mess around unarmed strikes... Maybe we should just go back to the rules where only monks and specialist fighter subclasses could use them? I mean generally you would not want to use such a weak attack anyway, unless you are stripped of your weapons. Monstrous races still have their bites and such as a secondary/multiattack but that was never intended to be a primary attack. So Kobolds do not get a strength penalty anymore? That is kinda ridiculous. Imagine a Kobold with 18/00 (well, I still prefer AD&D stats) in full plate with a giant two handed axe. :D The whole point of playing a Kobold is that they are at the bottom of the food chain, they are weak and hence have to use teamwork and their wits and cleverness to stay alive. To be frank, I was equally not liking how Halflings get no strength penalties either. And if Orcs had no intelligence penalty... that'd mean Orcs are as smart as humans, and should have long ago conquered half of Faerun. Especially if they had wizards. These changes really play havoc on the lore, too. This whole "everyone is equal" thing, as we have seen in Ray Bradbury's Harrisson Bergeron, does not end well. [/QUOTE]
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