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<blockquote data-quote="Chaosmancer" data-source="post: 8102931" data-attributes="member: 6801228"><p>The problem is that there is no longer no reason to not play an orc or a kobold? </p><p></p><p>Okay... how is that a problem? How is opening up more options bad? People might actually use those races? How terrible?</p><p></p><p></p><p></p><p></p><p></p><p>First off, this change is for PCs, not the general population of those races. </p><p></p><p>Secondly, let us not compare chimps to robins. How about we compare.... Chimps to Bonobos. Why do I say that? Because Gnomes and Halflings did not have a strength penalty. </p><p></p><p>Oh, you might be part of the camp that claims that they should have had a penalty this whole time, but the hard truth is, they were designed without that penalty. They did not have it. So, Kobolds had no reason to have it. </p><p></p><p>And for orcs, they have been depicted in such a wide range of ways, over multiple media franchises, that I really do not know if keeping to the trope of making them somehow stupid as any real place. Tolkien Orcs were not stupid. Warcraft orcs are not stupid. Eberron Orcs are not stupid. Exandrian Orcs are not stupid. Heck, even the Forgotten Realms orcs are not stupid. The slice of fantasy where "orc = dum" is true is not nearly as large as it once was, and mechanically enforcing that did not make a whit of difference. People just played Half-Orcs instead. </p><p></p><p></p><p>And, if we want to talk about the racial modifiers being swappable.... again, this is beyond a minor point. Using point buy, an Elf with a +2 dex could get a 16, and a human with a +1 could.... get a 16. Take Variant human, take a feat with a +1 Dex attached, and you have the same +2 Dex as that elf. So, are elves truly defined by the dexterous nature? When the most commonly used human can be built to match an elf in dex? Or a Dwarf in Con? Or an Aasimar in Charisma? These "big differences" like between a chimpmunk and a tortoise simply do not exist.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8102931, member: 6801228"] The problem is that there is no longer no reason to not play an orc or a kobold? Okay... how is that a problem? How is opening up more options bad? People might actually use those races? How terrible? First off, this change is for PCs, not the general population of those races. Secondly, let us not compare chimps to robins. How about we compare.... Chimps to Bonobos. Why do I say that? Because Gnomes and Halflings did not have a strength penalty. Oh, you might be part of the camp that claims that they should have had a penalty this whole time, but the hard truth is, they were designed without that penalty. They did not have it. So, Kobolds had no reason to have it. And for orcs, they have been depicted in such a wide range of ways, over multiple media franchises, that I really do not know if keeping to the trope of making them somehow stupid as any real place. Tolkien Orcs were not stupid. Warcraft orcs are not stupid. Eberron Orcs are not stupid. Exandrian Orcs are not stupid. Heck, even the Forgotten Realms orcs are not stupid. The slice of fantasy where "orc = dum" is true is not nearly as large as it once was, and mechanically enforcing that did not make a whit of difference. People just played Half-Orcs instead. And, if we want to talk about the racial modifiers being swappable.... again, this is beyond a minor point. Using point buy, an Elf with a +2 dex could get a 16, and a human with a +1 could.... get a 16. Take Variant human, take a feat with a +1 Dex attached, and you have the same +2 Dex as that elf. So, are elves truly defined by the dexterous nature? When the most commonly used human can be built to match an elf in dex? Or a Dwarf in Con? Or an Aasimar in Charisma? These "big differences" like between a chimpmunk and a tortoise simply do not exist. [/QUOTE]
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