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General Tabletop Discussion
*Pathfinder & Starfinder
New errata for core books, dated 7/2/2008
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<blockquote data-quote="Paul Strack" data-source="post: 4385455" data-attributes="member: 71340"><p>I've looked over the Skill Challenges fixes and am not particularly happy with it. The system is "better" in the sense that having the PCs almost always succeed rather than almost always fail is an improvement for moving the game/story forward. As others pointed out, though, losing after three failures makes it very sensitive to tiny changes in skill levels.</p><p></p><p>IMO they should have reduced the difficulties by 5 instead of 10, and made the success/failure ratios closer rather than farther apart. My Skill Challenge house rule uses the table on DMG 72 but subtracts 1 from the required successes and adds 1 to the allowed failures. Stalker's rules also puts the success/failures closer together.</p><p></p><p>Also, I am unhappy that they no longer require the whole group to participate in the challenge. I think that was one of the best features of the original system. It meant the whole party was involved in the challenge. Now we are back to watching the best skilled guy doing all the negotiations while everyone else twiddles their thumbs.</p><p></p><p>I do like that the nerfed Aid Another, though.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4385455, member: 71340"] I've looked over the Skill Challenges fixes and am not particularly happy with it. The system is "better" in the sense that having the PCs almost always succeed rather than almost always fail is an improvement for moving the game/story forward. As others pointed out, though, losing after three failures makes it very sensitive to tiny changes in skill levels. IMO they should have reduced the difficulties by 5 instead of 10, and made the success/failure ratios closer rather than farther apart. My Skill Challenge house rule uses the table on DMG 72 but subtracts 1 from the required successes and adds 1 to the allowed failures. Stalker's rules also puts the success/failures closer together. Also, I am unhappy that they no longer require the whole group to participate in the challenge. I think that was one of the best features of the original system. It meant the whole party was involved in the challenge. Now we are back to watching the best skilled guy doing all the negotiations while everyone else twiddles their thumbs. I do like that the nerfed Aid Another, though. [/QUOTE]
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