New errata for core books, dated 7/2/2008


log in or register to remove this ad

Tale

First Post
Keywords [Revision]
Player’s Handbook, page 55
Replace the second and third sentences of the fourth paragraph with the
following: “Also, resistance doesn’t reduce damage unless the target has
resistance to each type of damage from the attack, and then only the weakest of
the resistances applies. For example, a character who has resist 10 lightning and
resist 5 thunder who takes 15 lightning and thunder damage takes 10 damage
because the resistance value to the combined damage types is limited by the
lesser of the two resistances.”

BEAUTIFUL! No need to bother damage splitting anymore.


Warlock’s Curse [Revision/Addition]
Player’s Handbook, page 131
Add the following clause to the end of the last sentence of the first paragraph: “so
if you have dealt Warlock’s Curse damage since the start of your turn, you
cannot deal it again until the start of your next turn.”

Was this part ever in question?
 
Last edited:

jelmore

First Post
Some of the DCs for various skill uses have come down...

Level of Knowledge [Revision]
Player’s Handbook, page 180
In the table, replace “15” with “10” in the Common entry.
In the table, replace “+10” with “+5” in the Paragon tier entry.
In the table, replace “+15” with “+10” in the Epic tier entry.

Insight [Revision]
Player’s Handbook, page 185
In the table, replace “10 + creature’s level” with “10 + one-half the creature’s level.”
In the table, replace “25 + effect’s level” with “25 + one-half the effect’s level.”
In the table, replace “15 + effect’s level” with “15 + one-half the effect’s level.”

Thievery [Revision]
Player’s Handbook, page 189
Under Pick Pocket, replace “DC 20 + your target’s level” with “DC 20 + one-half your target’s level.”
 

fba827

Adventurer
I'm still looking for differences...
I hate to spoil your fun of comparing files (if that is what you're doing), but the last page of the errata update has a list of all the "just added on 7/2" :)
 
Last edited:

jelmore

First Post
Wow, it looks like DCs and skill uses across the board came down. And the dreaded footnote on page 42 is now gone!

Difficulty Class and Damage By Level [Revision/Deletion]
Dungeon Master’s Guide, page 42
[...]
[emphasis mine] Also, below the table, remove both footnotes.

Chunks of the skill challenge chapter have been rewritten; the biggest thing I saw is that skill challenges allow for three failures regardless of the number of successes needed, and initiative is not rolled. But I don't have my DMG handy so things like "delete the second and third paragraphs" (!!!) don't mean much to me.

[EDIT: stupid razzafrazza quote tags]
 
Last edited:


Stormtalon

First Post
Difficulty Class and Damage By Level [Revision/Deletion]
Dungeon Master’s Guide, page 42
[...]
[emphasis mine] Also, below the table, remove both footnotes.

Woohoo! Of course, to be contrary (yet consistent), I think I'll keep the +5 to DCs for one-off skill checks.... ;)
 

Skizac

First Post
Wow, a lot of good changes in this update!

My favorite:
Blade Cascade [Revision]
Player’s Handbook, page 109
On the Attack line, replace the second sentence with “Alternate main and off-
hand weapon attacks until you miss or until you make five attacks.”
 

sukael

First Post
Take a look at the DMG errata. They've as much as admitted that the basic structure of skill challenges as admittedly released is wrong.
 

jelmore

First Post
Take a look at the DMG errata. They've as much as admitted that the basic structure of skill challenges as admittedly released is wrong.

I think that calls for a D&D Insider article explaining the changes to the skill challenge systems and how the new system is supposed to work, similar to their Rules of the Game articles for 3.5 or the article about the 3.5 polymorph changes.
 

Remove ads

Top