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General Tabletop Discussion
*Pathfinder & Starfinder
New errata for core books, dated 7/2/2008
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<blockquote data-quote="Goumindong" data-source="post: 4386569" data-attributes="member: 70874"><p>Actually their damage should go up slightly at the beginning of a fight and down slightly at the end of a fight.</p><p></p><p>1/round means that if a friendly granted you an attack before your turn you could get sneak attack on it. But you could not get sneak attack on your turn.</p><p></p><p>So at the end of combat when the monsters are dropping there is more of a chance that a friendly will grant you an attack before your turn comes up which can then sneak attack. Such you could then get that extra sneak.</p><p></p><p>But at the beginning of a fight you can actually get this attack with sneak attack damage because you have not used it since the end of your last turn.</p><p></p><p>E.G. Init order</p><p>Warlord</p><p>Rogue</p><p>Wizard</p><p></p><p>Actions: </p><p>Warlord grants ranged basic attack: Rogue Sneak attacks</p><p>Rogue attacks with CA: Sneak attack rests at beginning of turn: Rogue Sneak Attacks</p><p>Wizard does his shtick.</p><p></p><p>While at the end of a fight you could have had under the previous rules</p><p></p><p>Warlord grants attack: Rogue sneak attacks</p><p>Rogue attacks with CA: no sneak</p><p>wizard does his shtick</p><p>new round:</p><p>Warlord grants attack: Rogue sneak attacks</p><p>monster dies, rogue does not take a turn.</p><p></p><p>End result should be slightly more damage as you are more likely to be able to manufacture attacks before your turn starts in combat(iirc) than you will be able to manufacture situations where the monsters die ahead of the rogues init.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4386569, member: 70874"] Actually their damage should go up slightly at the beginning of a fight and down slightly at the end of a fight. 1/round means that if a friendly granted you an attack before your turn you could get sneak attack on it. But you could not get sneak attack on your turn. So at the end of combat when the monsters are dropping there is more of a chance that a friendly will grant you an attack before your turn comes up which can then sneak attack. Such you could then get that extra sneak. But at the beginning of a fight you can actually get this attack with sneak attack damage because you have not used it since the end of your last turn. E.G. Init order Warlord Rogue Wizard Actions: Warlord grants ranged basic attack: Rogue Sneak attacks Rogue attacks with CA: Sneak attack rests at beginning of turn: Rogue Sneak Attacks Wizard does his shtick. While at the end of a fight you could have had under the previous rules Warlord grants attack: Rogue sneak attacks Rogue attacks with CA: no sneak wizard does his shtick new round: Warlord grants attack: Rogue sneak attacks monster dies, rogue does not take a turn. End result should be slightly more damage as you are more likely to be able to manufacture attacks before your turn starts in combat(iirc) than you will be able to manufacture situations where the monsters die ahead of the rogues init. [/QUOTE]
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New errata for core books, dated 7/2/2008
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