AbdulAlhazred
Legend
I personally like lots of options. They should however remove, errata, or upgrade all the crap items/powers/feats though. Especially the obsolete ones. You know, where the new feat has everything the old feat had but an extra +2 to bla? Or the new feat is better in every way and has less restrictions? These types of things, trap feats are fit for the garbage heap. Stop wasting people's time with that crap.
But there will always be a spread of usefulness and power. That's fine. Part of the fun of this edition is chosing the optimal way to run your character. If the player has no time or motivation to do this, why would they have any to do it in earlier editions? Do you think 3.5 has less clutter? Maybe it does, maybe it doesn't. But I haven't seen any other free or commercial builder as clean and easy to use as Wizard's.
That doesn't mean it doesn't have glaring flaws though, e.g. a blind monkey these days could write a scripting language plugin to let you add customized feats that actually do something to the rest of your sheet. Otherwise you might as well just mark any house rule stuff manually anyway after you print it.
I don't think 3.x has less clutter, no, but 3.x was out for 8 years before it got to that point. I mean at the end of 1e it was ALMOST at that point after 12 years. 2e got there as well in about the same time period. I expect ANY edition will get there, but my point is that if you really have to publish a book a month then how is any system going to last even 3 years? People I game with ALREADY think 4e is bloated. What happens when there simply isn't enough interest in more books? Well, Essentials happened basically. You can't keep playing THAT game forever though. So what, in 2 more years we get a whole new edition? No thanks.
OH, and being a guy that recently incorporated Javascript support into a complex user facing application.... No, a monkey can't do it. If the program you're starting with is VERY VERY WELL designed you MIGHT be able to do it without scrapping the host application and starting over, maybe. If it is a design goal from the start, then it shouldn't be a giant problem to support scripting. The thing is if you look at CB it is a giant mass of complex rules and exceptions to rules and variations of rules operating on structured data. I doubt it would be SIMPLE. It MIGHT be possible.
Battletech.
In 1984, FASA released an innocuous little board game called BattleDroids, that was quickly re-named Battletech (because Lucas figured they owned 'droids). The premise of the game was, "hey we can pick up the rights to a few illustrations of Anime robots, lets make a game outta that." It exploded.
I had one friend who got into it, and by 1987 he had six feet of bookshelf devoted to suplements. It was a pace of publication the broader gaming industry had never seen before. It became the standard everyone apired to.
White Wolf was the first RPG-focused company to succeed, like Battletech, by focsusing on setting over 'crunch,' managing a book-a-month publishing pace as it slowly detailed its 'World of Darkness.' Once the 'World of Darkness' expanded beyond the original Vampire, it became a book per month per line. TSR tried to immitate that success in the 90s, and, with the name recognition of D&D, and a flurry of settings (Darksun, Spelljammer, Planescape, etc), succeeded.
D&D may have changed hands, and WW may or may not be doing so well these days (I've stopped paying attention), and the focus (for D&D at least) may have shifted from fluff to crunch, but the standard set by Battletech remains. Sell /lots/ of books very fast or your game has failed.
Publish or perish.![]()
Meh, there are a very large number of counterexamples to that. I might also point out that FASA basically went out of business. WW has LONG since dropped the book a month thing as well. I understand the temptation and for some sorts of games that enjoy a surge in popularity but don't have infinite staying power yes, but I don't think D&D is that game. I'm not real convinced that WE AS THE FANS are best served by a relentlessly commercial approach to the game either. Sure, it probably needs to be a money-making venture, but I'd much rather have a slimmer, better designed, and more cohesive system than "OMG we gotta make a new Fighter subclass this month so we can have MOAR $$$$", feh.
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