UnDfind
First Post
So, I was thinking of adding a new skill to the line-up just for fun. I've got a couple feats to go with it also. These work for all D20 thingies, but is posted here for D+D. What do ya' think?
Meditation [Wis] (Class Skill: Cleric, Monk, Wizard) (Cannot be used untrained)
A trained mind is capable of many feats that may seem impossible or mystic to those who do not understand it. By clearing the mind of all thought and focusing on a single image or problem, insight and understanding may come easier. Meditation requires at least one full hour of uninterrupted silent reflection; many also find that certain positions (I.E. Lotus position, Indian style, etc) help the process of clearing the mind of all unnecessary thoughts. Through meditation and deep contemplation, much can be learned and attained, as well as the benefits of gaining a settled mind focused on the task at hand. Due to the length of time required for Meditation, this skill may not be attempted in combat. Meditation may not be retried for any specific purpose.
Meditation may be used for the following purposes:
Effect____________________________________Meditation DC
+2 Competency bonus to any Knowledge check* - - - - - - 18
+2 Competency bonus to any Wisdom-based skill * - - - - -18
+2 Competency bonus to any Dexterity-based skill*- - - - 20
Ignore the effects of hit point loss at or below 0** - - - - 25
*Note that skills that may only be tried once may not be reattempted through Meditation. The bonuses gained through Meditation must be used for the first attempt in the case of these skills.
**Any character attempting to ignore hit point loss effects must be conscious when attempting to meditate. If the Meditation check is successful, the character automatically stabilizes himself. The Meditation check replaces the percentile roll to stabilize, and upon a failed meditation check, the character suffers all penalties that would normally affect him if he had failed the stabilization roll.
Also got some feats for the skill:
Dreamer [General]
You gain insight from your dreams.
Prerequisite: Wisdom 13+; Meditation Skill 3 ranks
Benefit: The character believes that dreams are glimpses into events from other places and other times. Whenever the character sleeps for eight uninterrupted hours, he may choose to make a Meditation skill check, attempting to interpret his dreams. The information learned is usually vague and heavy with metaphors, but a wise individual may gain invaluable insight from his dreams. The amount and quality of information gained is determined by the Meditation skill check.
Information Gained_______Meditation DC
No information - - - - - - - - - - 19 or less
Vague impressions of
present events - - - - - - - - - - 20
Specific impressions of
present events; or vague
impressions of past or
future events - - - - - - - - - - - 25
Detailed impressions of
present events; or specific
impressions of past or
future events - - - - - - - - - - - 30
Detailed impressions of
present and either past
or future events - - - - - - - - - 35
Detailed impressions of
past, present and future
events with a spirit guide
to explain what is seen - - - - 40+
Sixth Sense [General]
A focused mind leads to a joined body and mind, allowing almost mystical senses and reactions.
Prerequisite: Wis 15+; Meditation skill 12 Ranks
Benefit: By focusing inward and meditating, the character may temporarily gain a ‘Sixth Sense,’ gaining the ability to respond to things a split second before they happen. The character must meditate for a full hour, making no actions or movements. At the end of the hour, the character then rolls a Meditation skill check. The result of the check determines how long and what bonuses are attained. The effects of Sixth Sense are cumulative, and when a Meditation skill check is rolled, the benefits of all DCs less than and equal to the Meditation results are gained.
Sixth Sense Bonus_________________Meditation DC
+2 competency bonus to reflex saves
for 1d4 hours - - - - - - - - - - - - - - - - - - - - - 20
+1 dodge bonus to AC for 1d4
hours - - - - - - - - - - - - - - - - - - - - - - - - - - 25
+1 competency bonus to hit with all
weapons for 1d4 hours - - - - - - - - - - - - - - 30
+10 to the character’s next
1d4 initiative rolls- - - - - - - - - - - - - - - - - - 35
Well, there it is. Sixth Sense still needs a little work I think, but I kinda like it. What are your thoughts?
(((Yeah, I know it looks all sloppy and dashy and stuff...new to the post thing (first day). Well, I plan on posting all sorts of new stuff all the time, most likely here, so if you like then come on back))))
Meditation [Wis] (Class Skill: Cleric, Monk, Wizard) (Cannot be used untrained)
A trained mind is capable of many feats that may seem impossible or mystic to those who do not understand it. By clearing the mind of all thought and focusing on a single image or problem, insight and understanding may come easier. Meditation requires at least one full hour of uninterrupted silent reflection; many also find that certain positions (I.E. Lotus position, Indian style, etc) help the process of clearing the mind of all unnecessary thoughts. Through meditation and deep contemplation, much can be learned and attained, as well as the benefits of gaining a settled mind focused on the task at hand. Due to the length of time required for Meditation, this skill may not be attempted in combat. Meditation may not be retried for any specific purpose.
Meditation may be used for the following purposes:
Effect____________________________________Meditation DC
+2 Competency bonus to any Knowledge check* - - - - - - 18
+2 Competency bonus to any Wisdom-based skill * - - - - -18
+2 Competency bonus to any Dexterity-based skill*- - - - 20
Ignore the effects of hit point loss at or below 0** - - - - 25
*Note that skills that may only be tried once may not be reattempted through Meditation. The bonuses gained through Meditation must be used for the first attempt in the case of these skills.
**Any character attempting to ignore hit point loss effects must be conscious when attempting to meditate. If the Meditation check is successful, the character automatically stabilizes himself. The Meditation check replaces the percentile roll to stabilize, and upon a failed meditation check, the character suffers all penalties that would normally affect him if he had failed the stabilization roll.
Also got some feats for the skill:
Dreamer [General]
You gain insight from your dreams.
Prerequisite: Wisdom 13+; Meditation Skill 3 ranks
Benefit: The character believes that dreams are glimpses into events from other places and other times. Whenever the character sleeps for eight uninterrupted hours, he may choose to make a Meditation skill check, attempting to interpret his dreams. The information learned is usually vague and heavy with metaphors, but a wise individual may gain invaluable insight from his dreams. The amount and quality of information gained is determined by the Meditation skill check.
Information Gained_______Meditation DC
No information - - - - - - - - - - 19 or less
Vague impressions of
present events - - - - - - - - - - 20
Specific impressions of
present events; or vague
impressions of past or
future events - - - - - - - - - - - 25
Detailed impressions of
present events; or specific
impressions of past or
future events - - - - - - - - - - - 30
Detailed impressions of
present and either past
or future events - - - - - - - - - 35
Detailed impressions of
past, present and future
events with a spirit guide
to explain what is seen - - - - 40+
Sixth Sense [General]
A focused mind leads to a joined body and mind, allowing almost mystical senses and reactions.
Prerequisite: Wis 15+; Meditation skill 12 Ranks
Benefit: By focusing inward and meditating, the character may temporarily gain a ‘Sixth Sense,’ gaining the ability to respond to things a split second before they happen. The character must meditate for a full hour, making no actions or movements. At the end of the hour, the character then rolls a Meditation skill check. The result of the check determines how long and what bonuses are attained. The effects of Sixth Sense are cumulative, and when a Meditation skill check is rolled, the benefits of all DCs less than and equal to the Meditation results are gained.
Sixth Sense Bonus_________________Meditation DC
+2 competency bonus to reflex saves
for 1d4 hours - - - - - - - - - - - - - - - - - - - - - 20
+1 dodge bonus to AC for 1d4
hours - - - - - - - - - - - - - - - - - - - - - - - - - - 25
+1 competency bonus to hit with all
weapons for 1d4 hours - - - - - - - - - - - - - - 30
+10 to the character’s next
1d4 initiative rolls- - - - - - - - - - - - - - - - - - 35
Well, there it is. Sixth Sense still needs a little work I think, but I kinda like it. What are your thoughts?
(((Yeah, I know it looks all sloppy and dashy and stuff...new to the post thing (first day). Well, I plan on posting all sorts of new stuff all the time, most likely here, so if you like then come on back))))