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New FAQ: What's different/added?
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<blockquote data-quote="Veigle" data-source="post: 3168045" data-attributes="member: 42304"><p><strong>Hmm</strong></p><p></p><p>Simply put, in order for a Teleport (or any dimensional travel for that matter) to work, a point has to be established at the start and destination that have a 0 inertial frame of reference in that space and time. (Neither would be moving in relation to the point on that plane or point in space-time)</p><p></p><p>It could then be said to be true that your inertial reference is only in regards to the point you are teleporting from (plane shifting, Dimensional sliding, Dimension Dooring), and it is the inertial difference between you and that starting point that is transferred to you at the exit point. It could even be argued that this very nature would have to be designed into the spell, otherwise it would be impossible to travel in this manner. </p><p></p><p>Leave inertial reference as the center of the universe, solar system, or even center of planet, and you would have traveler flying off in all directions, or getting crushed flat on the ground. Have the spells kill all inertia, and you could never move through the portal. If you consider various dimensional travel magics to instantly transport you without "Moving" through a portal, but still had them remove all inertia, then you would arrive at your destination at a temperature of absolute 0. (heat is inertia)</p><p></p><p>They MUST transfer you between 2 points that move at 0 in reference to the ground, and must conserve the inertia of the traveler relative to the entry point.</p><p></p><p>Science and magic do not always agree, as the simple Psionic Expand power can attest to (some instances would require several seconds of the output of the suns energy to accomplish), but I do not believe that to be the case in regards to inertia for dimensional travel.</p></blockquote><p></p>
[QUOTE="Veigle, post: 3168045, member: 42304"] [b]Hmm[/b] Simply put, in order for a Teleport (or any dimensional travel for that matter) to work, a point has to be established at the start and destination that have a 0 inertial frame of reference in that space and time. (Neither would be moving in relation to the point on that plane or point in space-time) It could then be said to be true that your inertial reference is only in regards to the point you are teleporting from (plane shifting, Dimensional sliding, Dimension Dooring), and it is the inertial difference between you and that starting point that is transferred to you at the exit point. It could even be argued that this very nature would have to be designed into the spell, otherwise it would be impossible to travel in this manner. Leave inertial reference as the center of the universe, solar system, or even center of planet, and you would have traveler flying off in all directions, or getting crushed flat on the ground. Have the spells kill all inertia, and you could never move through the portal. If you consider various dimensional travel magics to instantly transport you without "Moving" through a portal, but still had them remove all inertia, then you would arrive at your destination at a temperature of absolute 0. (heat is inertia) They MUST transfer you between 2 points that move at 0 in reference to the ground, and must conserve the inertia of the traveler relative to the entry point. Science and magic do not always agree, as the simple Psionic Expand power can attest to (some instances would require several seconds of the output of the suns energy to accomplish), but I do not believe that to be the case in regards to inertia for dimensional travel. [/QUOTE]
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