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General Tabletop Discussion
*Pathfinder & Starfinder
New FAQ: What's different/added?
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<blockquote data-quote="Deset Gled" data-source="post: 3171281" data-attributes="member: 7808"><p>Amen to that. Actually, your re-write is much for defensible than the FAQ's. As myself and many others have noted, there is no way that physics can support the FAQ ruling without completely changing the way DD works, in most cases leading to scenarios that kill the caster.</p><p></p><p>Also, to copy-and-paste a rant of mine from the other recent thread about this...</p><p></p><p>As I've been thinking about it a bit, another really big problem that I have with the FAQ ruling is that it is trying to force momentum into a rules system that doesn't use momentum anywhere else. In D+D, character can run at full speed from a complete standstill, and stop on a dime without any effort. You can be bashed in the chest by a giant with enough force to liquify a commoner, but will not be thrown backwards (unless the giant has a special feat).</p><p></p><p>The only place that you will find any mention of the word "momentum" anywhere in D+D is, oddly enough, in relation to quicksand. The rules state "A typical patch of quicksand is 20 feet in diameter; the momentum of a charging or running character carries him or her 1d2×5 feet into the quicksand." The only place where you will find a reference to inertia is in reference to psionic powers, which are obviously not talking about normal inertia.</p><p></p><p>The FAQ entry is trying to add realism to the game by re-introducing this physical concept to the game when it doesn't exist anywhere else. This is an extremely Bad Thing (TM) for the FAQ to be doing, because it simply does not fit in with the rest of the rules. I've said it before, and I'll say it again: Magic and physics don't mix.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3171281, member: 7808"] Amen to that. Actually, your re-write is much for defensible than the FAQ's. As myself and many others have noted, there is no way that physics can support the FAQ ruling without completely changing the way DD works, in most cases leading to scenarios that kill the caster. Also, to copy-and-paste a rant of mine from the other recent thread about this... As I've been thinking about it a bit, another really big problem that I have with the FAQ ruling is that it is trying to force momentum into a rules system that doesn't use momentum anywhere else. In D+D, character can run at full speed from a complete standstill, and stop on a dime without any effort. You can be bashed in the chest by a giant with enough force to liquify a commoner, but will not be thrown backwards (unless the giant has a special feat). The only place that you will find any mention of the word "momentum" anywhere in D+D is, oddly enough, in relation to quicksand. The rules state "A typical patch of quicksand is 20 feet in diameter; the momentum of a charging or running character carries him or her 1d2×5 feet into the quicksand." The only place where you will find a reference to inertia is in reference to psionic powers, which are obviously not talking about normal inertia. The FAQ entry is trying to add realism to the game by re-introducing this physical concept to the game when it doesn't exist anywhere else. This is an extremely Bad Thing (TM) for the FAQ to be doing, because it simply does not fit in with the rest of the rules. I've said it before, and I'll say it again: Magic and physics don't mix. [/QUOTE]
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