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*Pathfinder & Starfinder
New Feat Chain: Parry
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<blockquote data-quote="Clint" data-source="post: 220393" data-attributes="member: 2283"><p>Hi, all.</p><p></p><p>I'm talking the following feat chain over with the players in my campaign. What do you y'all think? I'm aware that expertise, dodge, and mobility are all workable, too, but I wanted something more... martial. Like Gladiator in the Arena parrying.</p><p></p><p>Any comments appreciated.</p><p></p><p>Parry [Fighter] [General]</p><p>You are adept at deflecting melee blows with your own melee weapon.</p><p>Requirements: BAB +2, Dex 13</p><p>Benefit: As part of a full-round melee action, sacrifice one melee attack (with a weapon that you are proficient in) on your action to have a melee parry attempt readied. When an enemy attacks you in melee, before the result of the attack is decided, declare a parry attempt. You and your opponent make opposed Attack rolls (of the attack bonus of the attack you sacrificed), your character has a +1 parry bonus to this roll. If your roll matches or exceeds your opponent's, the attack is deflected for no damage. If your opponent's roll is higher than yours, determine the result of the attack normally. This parry attempt can be 'held' until a particular attack, but the benefit is lost if not used by your next action.</p><p></p><p>Improved Parry [Fighter] [General]</p><p>Your speed allows you to block multiple blows.</p><p>Requirements: BAB +7, Dex 15, Parry</p><p>Benefit: As Parry, but gain the ability to sacrifice any number of melee attacks to an equal number of incoming attacks. For each parry attempt, determine which sacrificed attack you are allocating to block. For example, if your character with attacks at +12/+7/+2 elects to use the +7/+2 attacks to parry, first make your +12 attack. Then, when the first melee attack comes that you choose to parry, announce that you are parrying with either your +7 or +2 attack. That parry is now spent, and the other remains for a future parry. All parry attempts gain a +2 parry bonus.</p><p></p><p>Supreme Parry [Fighter] [General]</p><p>You become a whirlwind of defense.</p><p>Requirements: BAB +12, Dex 17, Improved Parry</p><p>Benefit: As a full round action, sacrifice all melee attacks for a parry attempt at every melee attack that your character suffers, at your primary attack bonus, using the mechanics described for Parry. All parry attempts gain a +3 parry bonus.</p></blockquote><p></p>
[QUOTE="Clint, post: 220393, member: 2283"] Hi, all. I'm talking the following feat chain over with the players in my campaign. What do you y'all think? I'm aware that expertise, dodge, and mobility are all workable, too, but I wanted something more... martial. Like Gladiator in the Arena parrying. Any comments appreciated. Parry [Fighter] [General] You are adept at deflecting melee blows with your own melee weapon. Requirements: BAB +2, Dex 13 Benefit: As part of a full-round melee action, sacrifice one melee attack (with a weapon that you are proficient in) on your action to have a melee parry attempt readied. When an enemy attacks you in melee, before the result of the attack is decided, declare a parry attempt. You and your opponent make opposed Attack rolls (of the attack bonus of the attack you sacrificed), your character has a +1 parry bonus to this roll. If your roll matches or exceeds your opponent's, the attack is deflected for no damage. If your opponent's roll is higher than yours, determine the result of the attack normally. This parry attempt can be 'held' until a particular attack, but the benefit is lost if not used by your next action. Improved Parry [Fighter] [General] Your speed allows you to block multiple blows. Requirements: BAB +7, Dex 15, Parry Benefit: As Parry, but gain the ability to sacrifice any number of melee attacks to an equal number of incoming attacks. For each parry attempt, determine which sacrificed attack you are allocating to block. For example, if your character with attacks at +12/+7/+2 elects to use the +7/+2 attacks to parry, first make your +12 attack. Then, when the first melee attack comes that you choose to parry, announce that you are parrying with either your +7 or +2 attack. That parry is now spent, and the other remains for a future parry. All parry attempts gain a +2 parry bonus. Supreme Parry [Fighter] [General] You become a whirlwind of defense. Requirements: BAB +12, Dex 17, Improved Parry Benefit: As a full round action, sacrifice all melee attacks for a parry attempt at every melee attack that your character suffers, at your primary attack bonus, using the mechanics described for Parry. All parry attempts gain a +3 parry bonus. [/QUOTE]
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New Feat Chain: Parry
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