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New Feat for Paladin Mount. Thoughts?
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<blockquote data-quote="Amatiel" data-source="post: 6965811" data-attributes="member: 6791461"><p>Find Steed</p><p>Conjuration</p><p>Level: 2 </p><p>Casting time: 10 Minutes </p><p>Range: 30 feet </p><p>Components: V, S </p><p>Duration: Instantaneous </p><p>________________________________________</p><p>You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, a beast of up to CR ½ takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.</p><p></p><p>The steed appears with basic tack, such as an appropriate saddle and bridle. You can outfit your steed with any amount of equipment up to its unencumbered encumbrance. This equipment will appear with the steed when summoned.</p><p></p><p>Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.</p><p></p><p>When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.</p><p></p><p>While your steed is within 1 mile of you, you can communicate with it telepathically. You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.</p><p></p><p>At Higher levels. When you cast this spell using a 3rd level spell slot, you may summon a beast of up to CR 1. For every higher spell slot, the CR of the beast you may summon increases by 1.</p><p></p><p></p><p> </p><p></p><p></p><p>Divine Mount</p><p>Allows paladins to acquire a more powerful mount.</p><p>Prerequisites: Ability to acquire a paladin mount, and an associated alignment of the mount to be bonded.</p><p>• You can call either a beast or a monstrosity to serve as a mount via the find steed spell.</p><p>• Your mount is a superior specimen of its breed. It gains an additional +2 hit points per Hit Dice.</p><p>• The planar nature of the steed gives it advantage on saving throws against spells and magical effects.</p></blockquote><p></p>
[QUOTE="Amatiel, post: 6965811, member: 6791461"] Find Steed Conjuration Level: 2 Casting time: 10 Minutes Range: 30 feet Components: V, S Duration: Instantaneous ________________________________________ You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, a beast of up to CR ½ takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. The steed appears with basic tack, such as an appropriate saddle and bridle. You can outfit your steed with any amount of equipment up to its unencumbered encumbrance. This equipment will appear with the steed when summoned. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with it telepathically. You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear. At Higher levels. When you cast this spell using a 3rd level spell slot, you may summon a beast of up to CR 1. For every higher spell slot, the CR of the beast you may summon increases by 1. Divine Mount Allows paladins to acquire a more powerful mount. Prerequisites: Ability to acquire a paladin mount, and an associated alignment of the mount to be bonded. • You can call either a beast or a monstrosity to serve as a mount via the find steed spell. • Your mount is a superior specimen of its breed. It gains an additional +2 hit points per Hit Dice. • The planar nature of the steed gives it advantage on saving throws against spells and magical effects. [/QUOTE]
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