Pally in my campaign is about to want his pally mount. As the find steed spell only gives an official mount of about CR 1/2., I've home-brewed the following feat to allow for more options. Thoughts ?
Divine Mount
Allows paladins to acquire a more powerful mount.
Prerequisites: Ability to cast the find steed spell.
• You can choose to call a divine mount from a variety of magical creatures. You can call to serve a mount via the find steed spell any beast or monstrosity of a CR equal to one-third your character level (rounded down).
• Your mount has abilities and game statistics determined in part by your level. Your mount uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, it also adds its proficiency bonus to its AC and to its damage rolls. It also becomes proficient with all saving throws.
For each level you gain after 3rd, your mount gains an additional hit die and increases its hit points accordingly.
Whenever you gain the Ability Score Improvement class feature, your mount ‘s abilities also improve. Your mount has a personality trait and a flaw.
• Your mount assumes the traits of a celestial (good), fey (chaotic), or fiend (evil) depending on the paladin’s alignment.
Celestial Traits.
• Darkvision 60 feet.
• Damage Resistance acid, cold, electricity
• Condition Immunities charmed, frightened
• Advantage on saving throws against spells and magical effects.
Fey Traits.
• Darkvision 60 feet.
• Damage Resistance cold
• Condition Immunities charmed
• Advantage on saving throws against spells and magical effects.
• Proficiency in Stealth. The proficiency bonus is doubled for this skill.
• Can cast misty step at will.
Fiend Traits.
• Darkvision 60 feet.
• Damage Resistance fire, poison
• Condition Immunities poisoned
• Advantage on saving throws against spells and magical effects.
Divine Mount
Allows paladins to acquire a more powerful mount.
Prerequisites: Ability to cast the find steed spell.
• You can choose to call a divine mount from a variety of magical creatures. You can call to serve a mount via the find steed spell any beast or monstrosity of a CR equal to one-third your character level (rounded down).
• Your mount has abilities and game statistics determined in part by your level. Your mount uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, it also adds its proficiency bonus to its AC and to its damage rolls. It also becomes proficient with all saving throws.
For each level you gain after 3rd, your mount gains an additional hit die and increases its hit points accordingly.
Whenever you gain the Ability Score Improvement class feature, your mount ‘s abilities also improve. Your mount has a personality trait and a flaw.
• Your mount assumes the traits of a celestial (good), fey (chaotic), or fiend (evil) depending on the paladin’s alignment.
Celestial Traits.
• Darkvision 60 feet.
• Damage Resistance acid, cold, electricity
• Condition Immunities charmed, frightened
• Advantage on saving throws against spells and magical effects.
Fey Traits.
• Darkvision 60 feet.
• Damage Resistance cold
• Condition Immunities charmed
• Advantage on saving throws against spells and magical effects.
• Proficiency in Stealth. The proficiency bonus is doubled for this skill.
• Can cast misty step at will.
Fiend Traits.
• Darkvision 60 feet.
• Damage Resistance fire, poison
• Condition Immunities poisoned
• Advantage on saving throws against spells and magical effects.