Farland
Explorer
IMPROVED WHIRLWIND ATTACK [GENERAL]
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +6, Whirlwind Attack.
Benefit: After using Whirlwind attack, if you have dealt a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra whirlwind attack against each remaining creature within reach. You cannot take a 5-foot step before making this extra whirlwind attack. The extra attack is with the same weapon but counts as the second attack in a round, i.e. it is at a -5 penalty. You can use this ability once per round; in no case can you make more than one improved whirlwind attack, even if you drop another creature. If you use the Improved Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
Special: A fighter may select Improved Whirlwind Attack as one of his fighter bonus feats.
What do you think?
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +6, Whirlwind Attack.
Benefit: After using Whirlwind attack, if you have dealt a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra whirlwind attack against each remaining creature within reach. You cannot take a 5-foot step before making this extra whirlwind attack. The extra attack is with the same weapon but counts as the second attack in a round, i.e. it is at a -5 penalty. You can use this ability once per round; in no case can you make more than one improved whirlwind attack, even if you drop another creature. If you use the Improved Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
Special: A fighter may select Improved Whirlwind Attack as one of his fighter bonus feats.
What do you think?
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