Mr0wlington
First Post
This variant can be used as either a feat, or just a way to extend the way magic works in your campaign. It's designed to emulate the way magic works in certain fictions by allowing the spell caster to gain levels of exhaustion in exchange for extra spell slots. If you want to use this as just a variant instead of a feat, just remove the Con bonus and requirement to take it as a feat!
Feat: Arcane Reserves
You defy the laws of magic to cast more spells than seem physically and mentally possible, sacrificing your body to the magic.
C&C more than welcome. It's worded slightly differently than my original reddit post, but please let me know what you think!
(also, this is my first ENWorld post, long time lurker!)
Feat: Arcane Reserves
You defy the laws of magic to cast more spells than seem physically and mentally possible, sacrificing your body to the magic.
- +1 to your constitution score, up to a maximum of 20.
- You may regain, and immediately use a spell slot that you have expended. You can regain a slot equal to the spell slot level - Con bonus (a negative score will increase the cost of the slot). After the spell is cast, immediately take (level of spell slot - Con modifier) levels of exhaustion. (Minimum of 1 level of fatigue).
- The exhaustion is magical in nature, and can only be healed through natural means.
- It is possible to kill yourself through exhaustion with this ability. If this happens, your spell goes off before you die.
C&C more than welcome. It's worded slightly differently than my original reddit post, but please let me know what you think!
(also, this is my first ENWorld post, long time lurker!)
Last edited: