Devin Cole
First Post
New Feat: Bind the Soul (Item Creation)
Prerequisites: any evil, any item creation feat, Caster level 11th
This insidious ability, granted by evil outsiders, makes the creation of magical items easier to complete at the cost of living souls.
Benefit: This feat allows a spellcaster to substitute exp in magic items for the soul of creatures. For each hit dice of the creature that is bound within the item the experience cost to create the item is lessened by 25 points. The item takes on aspects of the bound creature and may actually appear to be the creature itself in many ways. Example: Elbren the Shaper decided that his companion needs a weapon worthy of a king. He creates a magical +2 flaming longsword for that companion. In order to create the item he would normally pay 720 exp and 9315 gold. Instead he decides to bind the soul of his companion’s chief advisor, a 5th level expert. In doing so he reduces the exp cost to 595. When he gives this weapon to his companion it’s pommel bears a strange resemblance to his once trusted advisor. In order to bind a soul into a magic item the target soul must fail a saving throw DC equal to the caster’s level. This saving throw is a will based saving throw.
Normal: In order to create a magic item the caster must pay all gold and experience point cost’s associated with that magic item.
Prerequisites: any evil, any item creation feat, Caster level 11th
This insidious ability, granted by evil outsiders, makes the creation of magical items easier to complete at the cost of living souls.
Benefit: This feat allows a spellcaster to substitute exp in magic items for the soul of creatures. For each hit dice of the creature that is bound within the item the experience cost to create the item is lessened by 25 points. The item takes on aspects of the bound creature and may actually appear to be the creature itself in many ways. Example: Elbren the Shaper decided that his companion needs a weapon worthy of a king. He creates a magical +2 flaming longsword for that companion. In order to create the item he would normally pay 720 exp and 9315 gold. Instead he decides to bind the soul of his companion’s chief advisor, a 5th level expert. In doing so he reduces the exp cost to 595. When he gives this weapon to his companion it’s pommel bears a strange resemblance to his once trusted advisor. In order to bind a soul into a magic item the target soul must fail a saving throw DC equal to the caster’s level. This saving throw is a will based saving throw.
Normal: In order to create a magic item the caster must pay all gold and experience point cost’s associated with that magic item.