Terraism
Explorer
gnfnrf said:But what I like so much about the knight is that their restrictions ARE mechanical. Instead of the vagueness of the paladin's code (and the many arguments about what is and is not included therein) you have mechanical restrictions against flanking and attacking flat-footed opponents.
Hrm. Point. I suppose all I can say is that I felt those weren't designed to balance it, from a mechanical perspective, but as a flavour thing. As in, the Knight would not suddenly be significantly more powerful if he could do those things. Still, you've got a point.
