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<blockquote data-quote="Geoff Watson" data-source="post: 164719" data-attributes="member: 1001"><p>The Base 10 AC is NOT a 'conshus' effort on defence. You keep it under all conditions, including surprise, and even when helpless (though the -5 dex penalty makes it pretty useless).</p><p></p><p>I think it should be limited like Expertise (maybe a 'normal' version of +2/-4 like Fighting Defensively), but even then it can be quite good. With Power Attack and Expertise the attack penalty will matter, as they are used when attacking.</p><p></p><p>There are many situations where an AC penalty does not matter; surprise attacks, fighting most spellcasters/creatures with magical attacks, where you outnumber the foe significantly or the foe has already selected a target. The archers can afford to drop their AC if the enemy is already in melee with the front rank fighters. This could be devestating with Power Attack.</p><p></p><p>Nimble Weapon:</p><p>Allow only one hold change per round, and when the weapon is used at 5' it loses reach. I don't think the -4 penalty is necessary, though -1 to damage sounds fine. Maybe have a 'normal' version where it's a move equivalent to change and they get the -4.</p><p></p><p>Improved Nimble Weapon:</p><p>Treat the weapon like a Spiked Chain, able to attack both reach and close with no penalty.</p><p></p><p>Geoff.</p></blockquote><p></p>
[QUOTE="Geoff Watson, post: 164719, member: 1001"] The Base 10 AC is NOT a 'conshus' effort on defence. You keep it under all conditions, including surprise, and even when helpless (though the -5 dex penalty makes it pretty useless). I think it should be limited like Expertise (maybe a 'normal' version of +2/-4 like Fighting Defensively), but even then it can be quite good. With Power Attack and Expertise the attack penalty will matter, as they are used when attacking. There are many situations where an AC penalty does not matter; surprise attacks, fighting most spellcasters/creatures with magical attacks, where you outnumber the foe significantly or the foe has already selected a target. The archers can afford to drop their AC if the enemy is already in melee with the front rank fighters. This could be devestating with Power Attack. Nimble Weapon: Allow only one hold change per round, and when the weapon is used at 5' it loses reach. I don't think the -4 penalty is necessary, though -1 to damage sounds fine. Maybe have a 'normal' version where it's a move equivalent to change and they get the -4. Improved Nimble Weapon: Treat the weapon like a Spiked Chain, able to attack both reach and close with no penalty. Geoff. [/QUOTE]
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