Some new feats (and some tweaks) I recently introduced into my new campaign
Arcanist
Your understanding of magical items is unmatched.
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• You can gain attunement to two additional magical items.
• Magical items with which you have attunement endow you with supernatural resilience. You gain a +1 bonus to all saving throws for every two magical items with which you have attunement.
Battlemage
You are a master of the arts of arcane combat:
• You gain a +3 bonus to damage rolls with spells that target a single creature.
• The saving throw DC of your spells increases by +1.
• Once per turn when you roll damage for a spell, you can reroll the spells damage dice and use either total.
Diehard
It’s never quite your time. You refuse to die.
• Increase your Constitution score by 1, to a maximum of 20.
• A +1 bonus on Death saving throws.
• lf you drop to 0 hit points and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a long rest, the DC resets to 10.
Focus Mastery
You are an adept at the use of magical spellcasting foci.
• When using a spellcasting focus to cast a spell, you gain a +1 bonus on the attack roll.
• You can make attacks of opportunity as a reaction using a cantrip whilst wielding your focus.
• If your focus is a magical item and has charges, the first charge used does not cost a charge. This ability cannot be used again until you have had a long rest.
Great Weapon Master
You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
• On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
• You gain a +3 bonus to damage rolls with a heavy weapon.
Intuitive
You have an intuitive understanding of the events and possibilities that surround your actions.
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• You may add your proficiency modifier to your initiative.
• You gain a +1 bonus to your Intelligence and Wisdom saving throws.
Savage Attacker
Your savagery in combat is unmatched. You are a killing machine.
• Increase your Strength score by 1, to a maximum of 20.
• Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
• When you score a critical hit with a melee weapon attack you gain one additional damage dice.
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
• Your ranged weapon attacks ignore up to half cover and three-quarters cover.
• You gain a +3 bonus to damage rolls with a ranged weapon.
Skilled
• You gain proficiency in any combination of three skills or tools of your choice.
• You gain expertise in one skill or tool (double proficiency modifier).
Spell Sniper
Prerequisite: The ability to cast at least one spell. You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
• When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.
• Your ranged spell attacks ignore half cover and three-quarters cover.
Strength of the Wild Hunt
Prerequisite: You can use the wildshape class feature. The song of the wild hunt echoes in your heart.
• Your wildshape ability can be used as a bonus action. If you can already assume your wildshape as a bonus action, you can now also do so as a reaction.
• You can add your proficiency modifier to your wildshape forms armor class and damage rolls.
• Your wildshape forms are powerful versions of their kind. You gain an additional +2 hit points per hit dice of the wildshape form.
Weapon Master
You have practiced extensively with a variety of weapons, gaining the following benefits:
• Increase your Strength or Dexterity score by 1, to a maximum of 20.
• You gain a +1 bonus to attack rolls with four weapons of your choice.
• You gain proficiency with four weapons of your choice.
Arcanist
Your understanding of magical items is unmatched.
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• You can gain attunement to two additional magical items.
• Magical items with which you have attunement endow you with supernatural resilience. You gain a +1 bonus to all saving throws for every two magical items with which you have attunement.
Battlemage
You are a master of the arts of arcane combat:
• You gain a +3 bonus to damage rolls with spells that target a single creature.
• The saving throw DC of your spells increases by +1.
• Once per turn when you roll damage for a spell, you can reroll the spells damage dice and use either total.
Diehard
It’s never quite your time. You refuse to die.
• Increase your Constitution score by 1, to a maximum of 20.
• A +1 bonus on Death saving throws.
• lf you drop to 0 hit points and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a long rest, the DC resets to 10.
Focus Mastery
You are an adept at the use of magical spellcasting foci.
• When using a spellcasting focus to cast a spell, you gain a +1 bonus on the attack roll.
• You can make attacks of opportunity as a reaction using a cantrip whilst wielding your focus.
• If your focus is a magical item and has charges, the first charge used does not cost a charge. This ability cannot be used again until you have had a long rest.
Great Weapon Master
You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
• On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
• You gain a +3 bonus to damage rolls with a heavy weapon.
Intuitive
You have an intuitive understanding of the events and possibilities that surround your actions.
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• You may add your proficiency modifier to your initiative.
• You gain a +1 bonus to your Intelligence and Wisdom saving throws.
Savage Attacker
Your savagery in combat is unmatched. You are a killing machine.
• Increase your Strength score by 1, to a maximum of 20.
• Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
• When you score a critical hit with a melee weapon attack you gain one additional damage dice.
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
• Your ranged weapon attacks ignore up to half cover and three-quarters cover.
• You gain a +3 bonus to damage rolls with a ranged weapon.
Skilled
• You gain proficiency in any combination of three skills or tools of your choice.
• You gain expertise in one skill or tool (double proficiency modifier).
Spell Sniper
Prerequisite: The ability to cast at least one spell. You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
• When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.
• Your ranged spell attacks ignore half cover and three-quarters cover.
Strength of the Wild Hunt
Prerequisite: You can use the wildshape class feature. The song of the wild hunt echoes in your heart.
• Your wildshape ability can be used as a bonus action. If you can already assume your wildshape as a bonus action, you can now also do so as a reaction.
• You can add your proficiency modifier to your wildshape forms armor class and damage rolls.
• Your wildshape forms are powerful versions of their kind. You gain an additional +2 hit points per hit dice of the wildshape form.
Weapon Master
You have practiced extensively with a variety of weapons, gaining the following benefits:
• Increase your Strength or Dexterity score by 1, to a maximum of 20.
• You gain a +1 bonus to attack rolls with four weapons of your choice.
• You gain proficiency with four weapons of your choice.