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General Tabletop Discussion
*Dungeons & Dragons
New(?) Fighting Style: Tactical
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<blockquote data-quote="ParanoydStyle" data-source="post: 7637424" data-attributes="member: 6984451"><p>I don't want to use the word "realism" because I don't actually care about "realism" in RPGs, especially Dungeons and Dragons, but the idea of applying your Int bonus to every damage roll is lacking in let's call it credibility. You make so many damage rolls it is absurd to rationalize a meaningful tactical decision (such as targeting a weak spot, etc) behind every one of them, and therefore it's very hard to buy that being smart will add to your damage rolls on EVERYTHING just like Dexterity does to your damage rolls with a rapier and Strength does with a mace. One of the things keeping the swords in the sword & sorcery genre for D&D is that physical stats still matter; magic is better/magic always wins is definitely a thing.</p><p></p><p>Also it's probably broken a bunch of ways /breaks a bunch of things balance-wise but I bet other people have already pointed that out.</p><p></p><p>If I were to homebrew a fighting style called Tactical, its benefits would probably be more similar (and modeled after) those of the Rogue's Cunning Action class feature.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7637424, member: 6984451"] I don't want to use the word "realism" because I don't actually care about "realism" in RPGs, especially Dungeons and Dragons, but the idea of applying your Int bonus to every damage roll is lacking in let's call it credibility. You make so many damage rolls it is absurd to rationalize a meaningful tactical decision (such as targeting a weak spot, etc) behind every one of them, and therefore it's very hard to buy that being smart will add to your damage rolls on EVERYTHING just like Dexterity does to your damage rolls with a rapier and Strength does with a mace. One of the things keeping the swords in the sword & sorcery genre for D&D is that physical stats still matter; magic is better/magic always wins is definitely a thing. Also it's probably broken a bunch of ways /breaks a bunch of things balance-wise but I bet other people have already pointed that out. If I were to homebrew a fighting style called Tactical, its benefits would probably be more similar (and modeled after) those of the Rogue's Cunning Action class feature. [/QUOTE]
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