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General Tabletop Discussion
*Dungeons & Dragons
New(?) Fighting Style: Tactical
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<blockquote data-quote="DND_Reborn" data-source="post: 7637470" data-attributes="member: 6987520"><p>First off, thanks to all for the responses! I love getting home from work and finding multiple posts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>From some of the posts, I think there is some confusion maybe? The style default is to allow the Fighter to use his Intelligence modifier for attack rolls, not damage.</p><p></p><p>Now, maybe those posts were addressing the optional house-ruled bonus action? We added bonus action or reaction abilities to all the fighting styles, so I included it for that reason. But my focus is on the main description of the Fighting Style.</p><p></p><p></p><p></p><p>We already house-rule Initiative can be a Dex, Int, or Wis check (player's choice).</p><p></p><p></p><p></p><p>That sounds more like a feat than a Fighting Style, but the idea has merit as feat maybe.</p><p></p><p>My goal, obviously, is to increase the potential value of Intelligence to Fighters, Paladins, and Rangers. By extension, other classes might add a bit to favor a dip into those classes for a couple levels, which I am fine with.</p><p></p><p>Actually, in reviewing the Fighting Styles, maybe a feat would be better.</p><p></p><p><span style="color: #333333"><strong>Tactician</strong></span></p><p><span style="color: #333333"><strong></strong>Once during your turn, when you take the Attack action, you can add your Intelligence modifier to your attack roll and damage when you attack with a weapon or make an unarmed strike.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">I'll update the OP with this idea. Thoughts on the feat?</span></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7637470, member: 6987520"] First off, thanks to all for the responses! I love getting home from work and finding multiple posts. :) From some of the posts, I think there is some confusion maybe? The style default is to allow the Fighter to use his Intelligence modifier for attack rolls, not damage. Now, maybe those posts were addressing the optional house-ruled bonus action? We added bonus action or reaction abilities to all the fighting styles, so I included it for that reason. But my focus is on the main description of the Fighting Style. We already house-rule Initiative can be a Dex, Int, or Wis check (player's choice). That sounds more like a feat than a Fighting Style, but the idea has merit as feat maybe. My goal, obviously, is to increase the potential value of Intelligence to Fighters, Paladins, and Rangers. By extension, other classes might add a bit to favor a dip into those classes for a couple levels, which I am fine with. Actually, in reviewing the Fighting Styles, maybe a feat would be better. [COLOR=#333333][B]Tactician [/B]Once during your turn, when you take the Attack action, you can add your Intelligence modifier to your attack roll and damage when you attack with a weapon or make an unarmed strike. I'll update the OP with this idea. Thoughts on the feat?[/COLOR] [/QUOTE]
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