Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New(?) Fighting Style: Tactical
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7637682" data-attributes="member: 6966824"><p>They would be more MAD, but the impact of each stat would be reduced, so you could build an accurate character, a hard hitting character, or somewhere in between. Everyone would do less damage on average though so you'd probably want to do some HP scaling.</p><p></p><p></p><p></p><p>I think on balance that's probably true, but for normal weapon attacks against most typical ACs, an extra point to damage has a slightly bigger impact on average damage than an extra point to accuracy. So for ranged characters with extra attack, they might actually choose to prioritize STR over DEX (SS aside, which definitely shifts things in favor of accuracy boosts; that's a whole other can of worms). I could imagine adding strength requirements to use heavy weapons.</p><p></p><p></p><p></p><p>Yeah. Quite a lot of things would need reworking after a change as sweeping as this one. Elven accuracy could be restricted to certain classes of weapons instead of certain classes of ability score. If elven accuracy excluded two-handed melee weapons and reckless attack excluded ranged weapons (as it does now), then the only weapons that could benefit from both would be one-handed melee weapons, for which there's no -5/+10 feat to abuse the superadvantage. I could also see replacing the advantage benefit of reckless attack with an extra bonus to-hit equal to your strength mod, so it no longer interacts at all with elven accuracy (which it feels like it shouldn't anyway).</p><p></p><p></p><p></p><p>Yeah, that's a good observation. Requiring minimum strength scores for heavy weapons would address that to an extent, though it wouldn't remove the issue.</p><p></p><p></p><p></p><p>Yeah, maybe, though it's already a bit odd now vs finesse and ranged weapons. I don't know that anyone is actually piercing metal armor now though, are they? It feels more plausible to me to say that higher quality armor leaves fewer vulnerable areas to target.</p></blockquote><p></p>
[QUOTE="Esker, post: 7637682, member: 6966824"] They would be more MAD, but the impact of each stat would be reduced, so you could build an accurate character, a hard hitting character, or somewhere in between. Everyone would do less damage on average though so you'd probably want to do some HP scaling. I think on balance that's probably true, but for normal weapon attacks against most typical ACs, an extra point to damage has a slightly bigger impact on average damage than an extra point to accuracy. So for ranged characters with extra attack, they might actually choose to prioritize STR over DEX (SS aside, which definitely shifts things in favor of accuracy boosts; that's a whole other can of worms). I could imagine adding strength requirements to use heavy weapons. Yeah. Quite a lot of things would need reworking after a change as sweeping as this one. Elven accuracy could be restricted to certain classes of weapons instead of certain classes of ability score. If elven accuracy excluded two-handed melee weapons and reckless attack excluded ranged weapons (as it does now), then the only weapons that could benefit from both would be one-handed melee weapons, for which there's no -5/+10 feat to abuse the superadvantage. I could also see replacing the advantage benefit of reckless attack with an extra bonus to-hit equal to your strength mod, so it no longer interacts at all with elven accuracy (which it feels like it shouldn't anyway). Yeah, that's a good observation. Requiring minimum strength scores for heavy weapons would address that to an extent, though it wouldn't remove the issue. Yeah, maybe, though it's already a bit odd now vs finesse and ranged weapons. I don't know that anyone is actually piercing metal armor now though, are they? It feels more plausible to me to say that higher quality armor leaves fewer vulnerable areas to target. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New(?) Fighting Style: Tactical
Top