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New(?) Fighting Style: Tactical
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<blockquote data-quote="ParanoydStyle" data-source="post: 7637710" data-attributes="member: 6984451"><p>I respectfully disagree. Or maybe I misunderstand. I'm honestly not sure which. To me it doesn't stretch credibility that a stronger character has a better chance of battering through an opponent's plate mail to deal damage. Likewise to me it doesn't stretch credibility that a faster character* has a better chance of successfully striking an unprotected spot (gorget, chain cuisse beneath the armpits, helmet slit if you want to get a bit gruesome with it) to inflict a telling blow on an opponent. Intelligence being applied to these situations doesn't make a lot of sense to me though. </p><p></p><p>* I'm not sure if I'm making a completely unnecessary argument here, but many historical weapons were designed to harm with the speed of a blow, not the force behind it (even if both were important). The best example is the katana, which I used to have proficiency with but lost: without even getting into iaijutsu it is the speed of the pull-cut that causes harm, not the force with which the blade strikes the opponent. The same is true in modern day of combat knives (when wielded as slashing weapons), straight razors, and scalpels. </p><p></p><p>Idea I forgot to mention last time I think is that I've been toying with firearms rules in two or three different D&D 5E based projects, and one idea that seems obvious to me is to have the damage of firearms modified by Wisdom modifier, since Wisdom is firmly conceptually tied to perception and eyesight/accuracy seems to me the determinant of how devastating aimed gunfire can be.</p><p></p><p>Possibly the most absurd failure of the basic D&D weapons rules is the fact that a Strength 5 wood elf has no more trouble drawing a longbow than a Strength 15 half-orc. This is preposterous. I am guessing that bringing a longbow to full draw requires more upper body strength than I ever have had or ever will have (I'm probably around Strength 8-9). </p><p></p><p>Why is true strike so bad? I don't mean "what is bad about true strike", I get that, I mean why did they make it so bad?</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7637710, member: 6984451"] I respectfully disagree. Or maybe I misunderstand. I'm honestly not sure which. To me it doesn't stretch credibility that a stronger character has a better chance of battering through an opponent's plate mail to deal damage. Likewise to me it doesn't stretch credibility that a faster character* has a better chance of successfully striking an unprotected spot (gorget, chain cuisse beneath the armpits, helmet slit if you want to get a bit gruesome with it) to inflict a telling blow on an opponent. Intelligence being applied to these situations doesn't make a lot of sense to me though. * I'm not sure if I'm making a completely unnecessary argument here, but many historical weapons were designed to harm with the speed of a blow, not the force behind it (even if both were important). The best example is the katana, which I used to have proficiency with but lost: without even getting into iaijutsu it is the speed of the pull-cut that causes harm, not the force with which the blade strikes the opponent. The same is true in modern day of combat knives (when wielded as slashing weapons), straight razors, and scalpels. Idea I forgot to mention last time I think is that I've been toying with firearms rules in two or three different D&D 5E based projects, and one idea that seems obvious to me is to have the damage of firearms modified by Wisdom modifier, since Wisdom is firmly conceptually tied to perception and eyesight/accuracy seems to me the determinant of how devastating aimed gunfire can be. Possibly the most absurd failure of the basic D&D weapons rules is the fact that a Strength 5 wood elf has no more trouble drawing a longbow than a Strength 15 half-orc. This is preposterous. I am guessing that bringing a longbow to full draw requires more upper body strength than I ever have had or ever will have (I'm probably around Strength 8-9). Why is true strike so bad? I don't mean "what is bad about true strike", I get that, I mean why did they make it so bad? [/QUOTE]
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