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General Tabletop Discussion
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New(?) Fighting Style: Tactical
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<blockquote data-quote="DND_Reborn" data-source="post: 7638180" data-attributes="member: 6987520"><p>I was thinking also about an archetype based on Intelligence instead of a Fighting Style and found this, which I modified slightly:</p><p></p><p><u><strong>Tactician</strong></u></p><p><u><strong></strong></u></p><p><em><strong>Brilliant Strategist. </strong></em>At 3rd level, add your Intelligence modifier to your initiative checks. You can also choose to use your Intelligence modifier on your weapon and unarmed strike attack and damage rolls instead of your Strength or Dexterity.</p><p></p><p></p><p><em><strong>Commander’s Call. </strong></em>At 7th level, when you take the help action, you can aid a number of allies within 60 feet equal to your Intelligence modifier.</p><p></p><p></p><p><em><strong>Directed Assault. </strong></em>At 10th level, as a bonus action, you direct an ally you can see within 60 feet to perform an attack action. That ally can use their reaction take a single attack action or move up to 15 feet on your turn. This movement does not provoke opportunity attacks.</p><p></p><p></p><p><em><strong>Marshall Troops. </strong></em>At 15th level, any allies within 60 feet who can hear or see you gain an immediate saving throw to end any fear effect they currently suffer with a bonus equal to your Intelligence modifier. In addition, a number of allies equal to your Intelligence modifier may expend one recovery die as a reaction to regain hit points.</p><p></p><p></p><p><em><strong>Decisive Tactics. </strong></em>At 18th level, when you use your Action Surge feature, you can instead grant the additional action to any ally you can see within 60 feet. They must use their reaction to gain this benefit and will act during your turn.</p><p></p><p></p><p>This is from <a href="https://www.opengamingstore.com/collections/total-party-kill-games/products/the-fighter-folio" target="_blank">Fighter Folio</a> © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.</p><p></p><p>I like it and it works towards what I wanted to create. Does it look <em>too</em> good?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7638180, member: 6987520"] I was thinking also about an archetype based on Intelligence instead of a Fighting Style and found this, which I modified slightly: [U][B]Tactician [/B][/U] [I][B]Brilliant Strategist. [/B][/I]At 3rd level, add your Intelligence modifier to your initiative checks. You can also choose to use your Intelligence modifier on your weapon and unarmed strike attack and damage rolls instead of your Strength or Dexterity. [I][B]Commander’s Call. [/B][/I]At 7th level, when you take the help action, you can aid a number of allies within 60 feet equal to your Intelligence modifier. [I][B]Directed Assault. [/B][/I]At 10th level, as a bonus action, you direct an ally you can see within 60 feet to perform an attack action. That ally can use their reaction take a single attack action or move up to 15 feet on your turn. This movement does not provoke opportunity attacks. [I][B]Marshall Troops. [/B][/I]At 15th level, any allies within 60 feet who can hear or see you gain an immediate saving throw to end any fear effect they currently suffer with a bonus equal to your Intelligence modifier. In addition, a number of allies equal to your Intelligence modifier may expend one recovery die as a reaction to regain hit points. [I][B]Decisive Tactics. [/B][/I]At 18th level, when you use your Action Surge feature, you can instead grant the additional action to any ally you can see within 60 feet. They must use their reaction to gain this benefit and will act during your turn. This is from [URL="https://www.opengamingstore.com/collections/total-party-kill-games/products/the-fighter-folio"]Fighter Folio[/URL] © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart. I like it and it works towards what I wanted to create. Does it look [I]too[/I] good? [/QUOTE]
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