New game in home-brew world

1) The Eastern humans get worse stuff than a half-orc? And half-orcs are fairly widely thought to have been shafted... what are these Fate Points? I'm very interested in their benefit.

2) The spiked chain being associated with nastiness is Perfect for the character.
And I would love to modify the Master of Chains slightly to better fit my ideas and your world's uniqueness.
(For example, can fighters please have Intimidate as a class skill? It seems silly for them not to)

3) Is there a land of barbarians in your world?
Those 3 you listed don't seem right for Killian.
Maybe he could be an "outsider", a scary element brought in because of the dire situation the party is brought in to fix.
 

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Hmm...

Would you allow the PsiHB? I'm looking to play a psion... if that's too powerful (if you're treating psionics like magic, then it might be too high-powered), though, then would the psychic work (check the link in my sig)?
 
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Could I play a Fey elf Paladin? Maybe Nat. acrobats twin?

Actualy had a much better Idea!
A Petty-Dwarf Paladin.

Imagine the role playing situations.
His name is Dripple Bravehart.

(sometimes the most unlikely are chosen for greatness.)
 
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Fey Elf Adept for sure, with a level of Ranger I think. It fits the concept, Clan Ranger who discovers the inner ability to wield magic in an otherwise non to minimal magic world. Sort of a woodsy/Hedge Wizard type of character.

Are the Adepts required to worship dieties?
 


No psionics, sorry.

Reaper: The really barbaric tribes are the Eastern men. If you want, though, he could easily be from a small group of people that roam the wilderness - there are several areas that humans don't typically inhabit. He could easily be from one of those, part of a roving band of nomads... Would that work? And yes, Eastern Men get screwed - they really aren't meant as a playable race.

Fate points are discussed in the first post - there are a number of feats that require fate points as well. I'll be posting those up later.

Adepts don't worship dieties, though they are divine casters. They are much like hedge wizards, yes.

There's an optional PrC that hedge wizards might want to look at - homepage.mac.com/~dead_radish/herbalist.html

Petty-dwarven paladins would be few and far between, but interesting. ;) They are tough lil' buggers, to be sure.
Paladins in this world aren't quite as respected, but they also don't get the "Oh, great, a paladin" stigma - they are seen as warriors with special powers, not necessarily holy warriors. The gods in the Narrowlands are few and far between. Most people are not religious in any real sense.

And yes - all fighters have Intimidate as a class skill, and all base classes have both craft and profession.

And Skill Focus is +3 to a skill. ;)

Further, the toughness feat is as NWN - +1 hp/level, retroactive.
 

I like the Herbalist for sure and the good thing is the Adept has Wilderness Lore as a class skill as well. That's the route I'll take. I'll be a Ranger2/Adept4 with the intent of taking the Herbalist.
 

Eastern Men : it might work for Killian, but I'll have to see what exact human abilities he has to give up.
While the +2 to STR would be nice, it really isn't 'worth' all that other stuff (-2 to INT, -2 to CHA, losing 2 Fate Points, loss of extra feat and skill point per level?)

Actually, he'd be more of a Dexterous, Smart fighter, so the Eastern Men wouldn't make sense. :(

So what are these Fate Feats?
Tell us more... they seem very interesting.

And do characters gain Fate Points as they level up (not just the d4 when starting?)
 

If you're still looking for players, I would be interested in running a human ranger from Estolad.

Brief background: Darrien Austinus is the fifth of seven children (third of four sons) born to Sir Hyrem Austinus, a minor noble and prominent businessman in Estolad. With three older siblings, Darrien wasn't strictly required to immerse himself in the day-to-day operations of the family holdings. As such, he had plenty of time to explore the surrounding wilderness, where he has always felt more comfortable.

After the death of his father, Darrien had a falling out with Stephan, his oldest brother and new patriarch of the Austinus clan. After one particularly vicious argument where Stephan repeatedly accused Darrien of shirking his duties and not having any loyalty to the family and their father's memory, Darrien left the family home and vowed never to return. He has lived in the neighboring wilderness ever since, honing his preferred skills and trying to make his own path in the world as a ranger.
 

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