reapersaurus
Explorer
While I understand and share your concerns, 47, I wouldn't conclude that the game now won't finish, necessarily.
I will take clockwork at his word, that for this holiday week, he is unreachable, and I'll assume that we'll fire back up as soon as he is available again.
The question I have is whether or not all the players will be ready when that happens, and we try to collectively lower the average action time for each move.
That might be hard to do once we start back up again, since once a sense of urgency is lost in online gaming, (in my experience) it is very difficult to generate it again without a deliberate effort by all participants.
I will take clockwork at his word, that for this holiday week, he is unreachable, and I'll assume that we'll fire back up as soon as he is available again.
The question I have is whether or not all the players will be ready when that happens, and we try to collectively lower the average action time for each move.
That might be hard to do once we start back up again, since once a sense of urgency is lost in online gaming, (in my experience) it is very difficult to generate it again without a deliberate effort by all participants.