New Game of Death: Battle Royale of the GAWDS

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clockworkjoe has clearly not been posting things on the status page that we have no way of knowing, for instance things that invisible people have done, the effects of Maturak's robot suit, etc.

Actually, taking a second look, I think that potions and stuff invisible people drink is kept secret, but spells cast we hear and they appear. This is my impression, but I'm not totally sure.
 

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About the status page: Visible spells cast and common class powers (like barbarian rage for example) are listed because it's easier for me to keep track of it and I don't want handle 99999999 emails that basically consist of 'I have spellcraft at +20, what spell did he just cast on himself?'

However, powers and spells that aren't easily detectable such as what an invisible person is doing, or what an exotic magic item does (exotic is what I think exotic is and it consists of basically mostly stuff outside of the SRD) are not revealed nor are invis/hidden people's locations (obviously).

Hell, I wish I had thought of a better way to keep track of invisible players before the game started. I typically have to search through my old emails to find out where an invis player had moved to in earlier actions.

I will also say that I have concealed or even lied about certain facts about various player characters. I did this when the character's basic concept revolved around this type of deception. For example, a character playing a doppelganger would show up as human in status page.

As for delaying actions, I will not change init because I just want to keep the same order of players in the game. Otherwise it works the same. If you want to delay, you might want to specify when I should pause the game to get your action (i want to wait for bob's action etc.)
 

My suggestion for keeping track of invisible people is to have a copy of your maps kept on your hard drive with the invisible people showing, but not to upload it anywhere. On it you can have notes that make better visually, like everybody's reach, flying altitude, etc. You can also keep a "real" status list the same way.
 

clockworkjoe said:
I will also say that I have concealed or even lied about certain facts about various player characters. I did this when the character's basic concept revolved around this type of deception. For example, a character playing a doppelganger would show up as human in status page.

As for delaying actions, I will not change init because I just want to keep the same order of players in the game. Otherwise it works the same. If you want to delay, you might want to specify when I should pause the game to get your action (i want to wait for bob's action etc.)
Well, we know that Dabbil woulsn't have lied, or been deceptive, since I think he posted that he's LG (a paladin). <-- this is kind of a joke about the recent paladin behavior threads ;)

So to confirm:
if I delay, my action will happen after the event I"m delaying for, and then I'll have my normal action when my normal initiative comes up?
 

Clockworkjoe, I would argue against allowing somebody to delay, then snap back to their regular initiative. That would allow someone to get two turns in on someone who normally goes after them. Either don't allow delay actions, or change the initiative. I vote for the latter, so that we can still ready actions. Of course, if you choose to do it the way you said, us high-initiative guys win out. Yay us!
 

reapersaurus said:
Well, we know that Dabbil woulsn't have lied, or been deceptive, since I think he posted that he's LG (a paladin).

Not only have I said I am a Paladin, but I have acted like one, too. I never attacked Zalilad while he was basically helpless in the Minor Globe, and I never turned invisible (which I consider poor sportsmanship).

EDIT: please read my short stories and comment. Without hits and bumps, I am going to let the short story thread die.
 
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Number47 said:
Clockworkjoe, I would argue against allowing somebody to delay, then snap back to their regular initiative. That would allow someone to get two turns in on someone who normally goes after them. Either don't allow delay actions, or change the initiative. I vote for the latter, so that we can still ready actions. Of course, if you choose to do it the way you said, us high-initiative guys win out. Yay us!

Good point. Ok, no initative shennangains because they make my head hurt.
 



Saepiroth, you fool! Are you trying to help Ancryx?

Ancryx has either teleport or dimension door, so he can escape if he wants. Most of his constructs are outside the force bubble, so they can continue to attack. Ancryx is inside the bubble, making him difficult to attack. And, if he's a Constructor (very likely, IMHO), then his constructs will last 1 minute per level instead of 1 round per level, so they'll outlast the bead.
 

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