New Game of Death: Battle Royale of the GAWDS

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Wow. I am away from my computer for the day and I miss all the juicy bits! I think the fights in here are going even better than the arena!
 

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Wow. I am away from my computer for the day and I miss all the juicy bits! I think the fights in here are going even better than the arena!

Nah, I actually can't wait for combat rounds to get into full swing in the arena. We are only on round 2 and we got a ton more to go. It's just gonna be all around fun once the trees start falling from the sky. =o)
 

Pcat - done.
And I gotta say, that avatar of yours is as hypnotic as ever. :)

If Bhall's thoughts are shared by anyone, I'll clear this up, re: OA.
OA was not allowed as a source book not because of power, but because Clockwork didn't want to have to juggle all those custom rules.
I can't remember if he mentioned that in this thread, or in an email.
I agree that you have to draw the line for material somewhere.
As long as I fully detailed the OA rules (which I did), he said no problem, since they weren't complex rules, I presume.

No 'raiding' of the book was done - I'm playing the Singh Rager and that's about it.

I think it's interesting that Bhall was stating things as facts that are completely wrong, and saying things that weren't said.

Please stop.
 

2 discussion topics for you all:

1) Did anyone have any concerns about using FR stuff, etc when the only Pantheon clockwork has for this game is Olympic gods?
(I guess that one's mostly for cleric-type characters : What did you all use for domains? Did it make sense to have your character teleported in just now, but make them worshipers of the gods?)

2) Isn't this GoD kind of expected to use a 'smackdown'ish character?
What _I_ mean by smackdown is a character that can put some hurting on somebody. (I'm not using some alternate definition that others have been that defines it as a one trick pony)
 

reapersaurus said:
2 discussion topics for you all:

1) Did anyone have any concerns about using FR stuff, etc when the only Pantheon clockwork has for this game is Olympic gods?
(I guess that one's mostly for cleric-type characters : What did you all use for domains? Did it make sense to have your character teleported in just now, but make them worshipers of the gods?)

I was somewhat curious about favored weapons, but I figured it wouldn't be that difficult to map domains between similar deities and such. The only problem would be alignment issues. Although you could probably find a Greek god with the right domain, it might not have a similar alignment. For example, you might only be able to get Retribution from an evil or chaotic diety, instead of from Tyr, making things tough for the cleric/paladin.

2) Isn't this GoD kind of expected to use a 'smackdown'ish character?
What _I_ mean by smackdown is a character that can put some hurting on somebody. (I'm not using some alternate definition that others have been that defines it as a one trick pony)

Should characters be well built and constructed so that they might reasonably expect to win? Yes. So far, we've seen even a bard dish out decent damage. I'd imagine that most characters, when in their element, pose a significant threat. Tobias's attacks haven't impressed me much, but I'd expect that when any character cuts lose, the person on the recieving end won't be happy unless they have special defenses. However, I think the game would be rather boring if most characters could do enough damage to kill just about anyone in one attack sequence. It's not very much fun to die before being able to do something.

My problem with OA isn't the power level. FR has overpowered magic stuff. OA has overpowered melee stuff. However, if I only expect overpowered FR magic when I make my character, but not the super melee from OA, then my character probably has some holes in his defenses. Since clockworkjoe said that he posted his invitation for players on other boards, you can't expect everyone to have read your comments about using OA. However, I think it was pretty decent of you to ask publicly, and not in private email, so that at least some people were aware of it.

Also, I don't really see why anyone should be asking for special exceptions. I can see some modifications and such - there are always grey areas that require adjunctation. For example, because of psi-magic transparency, psions are effectively pure caster classes. Therefore, I can see how a psion might become a lich. I'd have prefer it if the regular lich template had the entry requirements modified slightly to allow for psions, but oh well. However, you can make a dangerous shield charge guy without any extra stuff. In fact, without OA, your character wouldn't have to look silly by fighting with 2 shields.
 

Victim said:


In fact, without OA, your character wouldn't have to look silly by fighting with 2 shields.

No, anyone who fights with two shields (and does not have 4 or more arms) is silly, stupid, and just plain dumb.

There are no exceptions.
 

*snickers*

I agree, but that is just personal views for me, it does look silly running around with 2 shields. Reminds me of Kingdom Hearts and Goofy. He runs around as a shield with his weapon and it is just hilarious to watch. Besides, I can't really see someone with 2 arms holding 2 shields either.
 

Actually, it's been done...

Dwarves are not silly, stupid, or dumb (isn't that kinda redundant, joe?). :) Though I suppose on occasion there must be a slightly more obtuse dwarf in the crowd, and it is even likely he's the one they'll throw into the suit to hold a hallway... I take it back then. You may have a point. :D

Turtle Suit: This armor is so heavy it is worn only when the threat of combat is imminent. It is also extremely bulky, making it difficult for the wearer to maneuver in tight quarters. On the other hand, this type of armor takes up so much room, a single dwarf can block a corridor all on his own. Any medium-sized creature wearing a turtle suit can effectively block a 10-foot-wide passage, using the integrated arm shields and mass of his armor to prevent the passage of opposing forces. Characters wearing turtle armor are also treated as one size category larger than normal when attempting to avoid being tripped or grappled. Those wearing turtle armor may not initiate a grapple or make a trip attack, however, as the bulk of their armor prevents such activities. Finally, if the wearer of the turtle suit takes only movement actions during a combat round, he may protect himself with the arm shields built into the suit, increasing the suit’s armor bonus to +15.

Market Price: 2,000 gp, Armor Bonus +10, Maximum Dexterity Bonus: +0, Armor Check Penalty –10, Arcane Spell Failure: 60%, Speed: 15 ft./10ft., Weight: 70 lb.

Next up: Turtle Soup!
 

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clockworkjoe said:


No, anyone who fights with two shields (and does not have 4 or more arms) is silly, stupid, and just plain dumb.

There are no exceptions.

Ah, but without the ability to use both shields effectively on the critical charge attack, there's little reason to use 2 of them. Therefore, the character can hold a weapon in his off hand so he can look normal, while using the shield to beat people up.
 

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